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"Find me cards equivalent to: Vein Drinker"

Cards equivalent to Vein Drinker (Creature — Vampire, black color, similar text):
1. Drana, Kalastria Bloodchief

Reason: Also a black Vampire with a power-modifying ability that can kill creatures and gets +1/+1 counters.
2. Indulgent Aristocrat

Reason: Black Vampire, can grant +1/+1 counters to itself and others when creatures die.
3. Stensia Masquerade (not a creature, but relevant)

Reason: Gives all attacking Vampires (including black ones) the ability to get +1/+1 counters when creatures damaged by them die.

Original card for reference:
Vein Drinker

Reason: It is the searched card; it fits all criteria.

Found Cards

4 Results

Drana, Kalastria Bloodchief

Indulgent Aristocrat

Stensia Masquerade

Vein Drinker

Drana, Kalastria Bloodchief #107 Legendary Creature — Vampire Shaman

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If the targeted creature is an illegal target by the time the ability resolves, the ability doesn't resolve. Drana won't get the bonus.
  • The value of X may exceed the targeted creature's toughness. Drana's bonus is based on the value of X, regardless of what the targeted creature's toughness was.
  • You may target Drana itself with its ability. For example, if you do and X is 3, Drana will become 7/1 until end of turn.
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 0.59 USD
    Manapool 0.42 USD / 0.69 USD
    Tcgplayer 0.7 USD / 4.53 USD
    Cardmarket / 1.34 EUR 0.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.

    Indulgent Aristocrat #130 Creature — Vampire Noble

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Noble
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • You can sacrifice Indulgent Aristocrat to pay the cost of its own activated ability.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket / 0.1 EUR 0.24 EUR
    Cardkingdom 0.49 USD
    Tcgplayer 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink ,Sacrificea creature: Put a +1/+1counteron each Vampire you control.

    Stensia Masquerade #184 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • Losing or gaining first strike after first-strike damage has been dealt won't cause a creature to deal combat damage twice or to not deal combat damage.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardmarket 0.16 EUR / 1.17 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Tcgplayer / 3.48 USD 0.24 USD
    Manapool 0.15 USD / 1.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attacking creatures you control have first strike. Whenever a Vampire you control deals combat damage to a player, put a +1/+1counteron it. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Vein Drinker #91 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Each time a creature is put into a graveyard from the battlefield, check whether Vein Drinker had dealt damage to it at any time during that turn. If so, Vein Drinker's third ability will trigger. It doesn't matter whether the damage was combat damage or not. It also doesn't matter who controlled the creature or whose graveyard it was put into.
  • If Vein Drinker's first ability causes Vein Drinker and the targeted creature to deal lethal damage to each other, they'll be destroyed at the same time. Vein Drinker's triggered ability will trigger, but it will have been put into a graveyard before it would receive any counters. The ability will do nothing when it resolves.
  • When the first ability resolves, if the targeted creature is no longer on the battlefield, the ability doesn't resolve for having no legal targets. No damage is dealt.
  • When the first ability resolves, if the targeted creature is still on the battlefield but Vein Drinker is not, Vein Drinker will still deal damage equal to its power as it last existed on the battlefield to the targeted creature.
  • Prices

    Seller Price
    Cardmarket / 0.32 EUR 0.26 EUR
    Cardkingdom / 0.99 USD 0.49 USD
    Manapool 0.19 USD / 0.15 USD
    Tcgplayer / 1.04 USD 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying , : This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1counteron this creature.