BETA

6 Cards Found

AI 🤖 Find me cards equivalent to: Vein Drinker

Here are some equivalent cards to Vein Drinker (black, vampire, removal effect):
1. Necropolis Regent – Vampire, pumps creatures on damage, strong synergy.
2. Drana, Kalastria Bloodchief – Vampire, removes creatures, pumps itself.
3. Vona, Butcher of Magan – Vampire, removes permanents by tapping.
4. Guul Draz Assassin – Vampire, kills small creatures.
5. Sengir Vampire – Classic Vampire, grows by killing creatures.

All are black (or part black), vampire-themed, and involve removal or growing from kills.

Results:

Drana, Kalastria Bloodchief #107 Legendary Creature — Vampire Shaman

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If the targeted creature is an illegal target by the time the ability resolves, the ability doesn't resolve. Drana won't get the bonus.
  • The value of X may exceed the targeted creature's toughness. Drana's bonus is based on the value of X, regardless of what the targeted creature's toughness was.
  • You may target Drana itself with its ability. For example, if you do and X is 3, Drana will become 7/1 until end of turn.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD / 3.74 USD
    Cardmarket 0.46 EUR / 1.35 EUR
    Cardkingdom 0.59 USD / 2.99 USD
    Cardsphere 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.

    Guul Draz Assassin #112★ Creature — Vampire Assassin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Assassin
  • Languages:
    Layout:
    Leveler
    Rank:

    Abilities/Keywords

    Level Up

    Rules

  • A creature’s level is based on how many level counters it has on it, not how many times its level up ability has been activated or has resolved. If a leveler gets level counters due to some other effect (such as Clockspinning) or loses level counters for some reason (such as Vampire Hexmage), its level is changed accordingly.
  • Effects that modify a leveler’s power or toughness, such as the effects of Giant Growth or Glorious Anthem, will apply to it no matter when they started to take effect. The same is true for counters that change the creature’s power or toughness (such as +1/+1 counters) and effects that switch its power and toughness.
  • Effects that set a leveler’s power or toughness to a specific value, including the effects from a level symbol’s ability, apply in timestamp order. The timestamp of each level symbol’s ability is the same as the timestamp of the leveler itself, regardless of when the most recent level counter was put on it.
  • If another creature becomes a copy of a leveler, all of the leveler’s printed abilities — including those represented by level symbols — are copied. The current characteristics of the leveler, and the number of level counters on it, are not. The abilities, power, and toughness of the copy will be determined based on how many level counters are on the copy.
  • The abilities a leveler grants to itself don’t overwrite any other abilities it may have. In particular, they don’t overwrite the creature’s level up ability; it always has that.
  • Prices

    Seller Price
    Tcgplayer 6.07 USD
    Cardmarket 2.18 EUR
    Cardkingdom 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Level up (: Put a levelcounteron this. Level up only as a sorcery.) LEVEL 2-3 2/2 , : Target creature gets -2/-2 until end of turn. LEVEL 4+ 4/4 , : Target creature gets -4/-4 until end of turn.

    Necropolis Regent #132 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 6/5
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If that creature deals combat damage to a player at the same time it's dealt lethal damage (perhaps because it has trample and was blocked), it will die before the triggered ability resolves and puts +1/+1 counters on it.
  • Prices

    Seller Price
    Tcgplayer 0.52 USD
    Cardmarket 0.62 EUR / 0.3 EUR
    Cardsphere 0.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.

    Sengir Vampire #3 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.
  • Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.
  • If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.
  • Prices

    Seller Price
    Tcgplayer 34.45 USD
    Cardmarket 1.65 EUR / 3.67 EUR
    Cardkingdom 19.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by this creature this turn dies, put a +1/+1counteron this creature.

    Vein Drinker #91 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Flying

    Rules

  • Each time a creature is put into a graveyard from the battlefield, check whether Vein Drinker had dealt damage to it at any time during that turn. If so, Vein Drinker's third ability will trigger. It doesn't matter whether the damage was combat damage or not. It also doesn't matter who controlled the creature or whose graveyard it was put into.
  • If Vein Drinker's first ability causes Vein Drinker and the targeted creature to deal lethal damage to each other, they'll be destroyed at the same time. Vein Drinker's triggered ability will trigger, but it will have been put into a graveyard before it would receive any counters. The ability will do nothing when it resolves.
  • When the first ability resolves, if the targeted creature is no longer on the battlefield, the ability doesn't resolve for having no legal targets. No damage is dealt.
  • When the first ability resolves, if the targeted creature is still on the battlefield but Vein Drinker is not, Vein Drinker will still deal damage equal to its power as it last existed on the battlefield to the targeted creature.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD / 0.48 USD
    Cardmarket 0.12 EUR / 0.33 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying , : This creature deals damage equal to its power to target creature. That creature deals damage equal to its power to this creature. Whenever a creature dealt damage by this creature this turn dies, put a +1/+1counteron this creature.

    Vona, Butcher of Magan #1413★ Legendary Creature — Vampire Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Vigilance

    Rules

  • Vona's last ability can be activated during any step or phase of your turn, including the combat phase. It's possible to attack with Vona and then activate its ability before blockers are declared. Doing so won't remove Vona from combat.
  • Prices

    Seller Price
    Tcgplayer 3.27 USD
    Cardkingdom 2.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance, lifelink , Pay 7 life:Destroytarget nonland permanent. Activate only during your turn.

    Drana, Kalastria Bloodchief Legendary Creature — Vampire Shaman Normal - ~$1.47

    Guul Draz Assassin Creature — Vampire Assassin Leveler - ~$3.75

    Necropolis Regent Creature — Vampire Normal - ~$0.52

    Sengir Vampire Creature — Vampire Normal - ~$14.94

    Vein Drinker Creature — Vampire Normal - ~$0.37

    Vona, Butcher of Magan Legendary Creature — Vampire Knight Normal - ~$3.03

    Budget Magic: $77 Good in Soul Sisters (Standard) Did the bannings save Standard? Let's take budget Soul Sisters out for a...
    Weekly Update (Jul 06): Big Standard Bannings This week in MTG news: Big Standard Bannings.
    Single Scoop: Jenova is Turning Everyone into Mutants! Jenova loves experimenting and her experiments are going to turn all the...
    Much Abrew: Sephiroth Aristocrats (Standard) Now that blocking is unbanned in Standard, is it time for Sephiroth and ...