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"Find me cards equivalent to: Vicious Battlerager"

Equivalent cards to Vicious Battlerager in black:
1. Doomed Dissenter – Dies to create a token, provides value on death.
2. Nyxathid – Black creature with conditional power/toughness based on hand size.
3. Fleshbag Marauder – ETB triggers and forces a sacrifice, aggressive stats.

All are black creatures with either defensive abilities or useful death triggers, similar to Vicious Battlerager.

Found Cards

4 Results

Doomed Dissenter

Fleshbag Marauder

Nyxathid

Vicious Battlerager

Doomed Dissenter #93 Creature — Human

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.24 EUR 0.03 EUR
    Tcgplayer / 0.15 USD 0.06 USD
    Manapool 0.15 USD / 0.28 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature dies, create a 2/2 black Zombie creature token.

    Fleshbag Marauder #1175 Creature — Zombie Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Fleshbag Marauder's ability resolves, first the player whose turn it is chooses a creature to sacrifice, then each other player in turn order does the same knowing the choices made before them. Then all those creatures are sacrificed simultaneously.
  • When its ability resolves, you may sacrifice Fleshbag Marauder itself. If you control no other creatures, you'll have to sacrifice Fleshbag Marauder.
  • Prices

    Seller Price
    Cardmarket / 7.31 EUR 5.64 EUR
    Manapool 5.5 USD / 7.78 USD
    Cardkingdom / 7.99 USD 4.49 USD
    Tcgplayer / 9.29 USD 7.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each player sacrifices a creature of their choice.

    Nyxathid #259 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell or ability causes the chosen player to draw cards and then discard cards, Nyxathid's power and toughness changes accordingly as that spell or ability is resolving. For example, if the chosen player has five cards in hand and a spell causes that player to draw two cards then discard two cards, Nyxathid will start out as 2/2, then become 1/1, 0/0, and finally 2/2. This is because cards are always drawn one at a time, but multiple cards may be discarded at once. Although Nyxathid momentarily had 0 toughness while that spell was resolving, it isn't put into its owner's graveyard as a state-based action because state-based actions aren't checked until the spell has finished resolving.
  • In a multiplayer game, if the chosen player leaves the game, Nyxathid's second ability simply won't do anything anymore.
  • Nyxathid tracks the hand size of the chosen player even if that player ceases to be an opponent of its controller. (This could happen if that player gains control of Nyxathid, for example.)
  • Nyxathid's two abilities are linked: The second one refers only to the player chosen by the first one. If another creature becomes a copy of Nyxathid (due to Mirrorweave, for example), the second ability won't do anything because a player was never chosen as a result of the first ability. This is true even if a different ability allowed a player to be chosen as that creature entered.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Tcgplayer 0.23 USD
    Cardmarket 0.28 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose an opponent. This creature gets -1/-1 for each card in the chosen player's hand.

    Vicious Battlerager #155 Creature — Dwarf Barbarian

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 1/5
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Barbarian
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • A player who currently has the initiative may take the initiative again. This causes that player to venture into Undercity again, but does not cause them to have multiple initiative designations.
  • If Vicious Battlerager becomes blocked by more than one creature, its triggered ability triggers once for each creature that blocked it.
  • If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.
  • If you aren’t in a dungeon when instructed to venture into Undercity, you will put Undercity into the command zone and move your venture marker to Secret Entrance (the first room).
  • If you’re already in a dungeon when instructed to venture into Undercity, you move to the next room of that dungeon. If you are already in the last room, you will complete that dungeon and start Undercity. This is true whether you’re already in Undercity or any other dungeon.
  • In a Two-Headed Giant game, if both players on a team deal combat damage to the player that has the initiative at the same time, the player with the initiative will choose the order of the triggered abilities. Then, as those abilities resolve, one team member takes the initiative (and ventures into Undercity) and then the other team member does the same. The last player to take the initiative keeps it until the initiative changes again.
  • Only one player can have the initiative at a time. As one player takes the initiative, any other player that had the initiative ceases to have it.
  • Similarly, when instructed to venture into Undercity, you can’t start a dungeon that isn’t Undercity.
  • The initiative is a designation a player can have. A player with the initiative designation is said to “have the initiative.” The initiative carries two inherent rules. First, whenever a player takes the initiative, and at the beginning of the upkeep of the player with the initiative, that player ventures into Undercity. Second, whenever one or more creatures a player controls deal combat damage to the player who has the initiative, the first player takes the initiative. Also, some abilities will refer to having the initiative and provide other benefits.
  • There is no initiative in a game until an effect instructs a player to take the initiative. Once a player is instructed to do this, they have the initiative until another player takes the initiative.
  • You cannot venture into Undercity unless instructed to do so, either because you have the initiative at the beginning of your upkeep or because you take the initiative. Notably, if you aren’t in a dungeon and an effect instructs you to venture into the dungeon (not venture into Undercity), you can’t start Undercity.
  • Prices

    Seller Price
    Cardmarket 0.25 EUR / 0.29 EUR
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.09 USD / 0.22 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, you take the initiative. Spiked Retribution — Whenever this creature becomes blocked by a creature, that creature's controller loses 5 life.