🤖 ManaHive AI
Equivalent cards to Victory (Sorcery, White, grants double strike):
1. Temur Battle Rage (Red, grants double strike, not white, but similar effect)
2. Uncage the Menagerie (Note: not equivalent; doesn't grant double strike)
3. Double Cleave (Red/White hybrid, grants double strike)
4. Acrobatic Maneuver (White, but blinks)
5. Onward // Victory (Double sided, Victory half is your card)
6. Defiant Strike (White, draws a card but only gives +1/+0)
7. Unbreakable Formation (White, grants indestructible, not double strike)
8. Samite Blessing (White, protection, not double strike)
9. True Conviction (White, grants all creatures double strike, but is an enchantment)
Best white sorcery option: There are currently no single-white standalone sorceries that grant only double strike besides Victory itself. Closest options are multicolor or instant.
Reason: Granting double strike in white is rare and typically appears on instants or enchantments, not sorceries. Victory is unique in white for its effect and aftermath.
9 Results
Acrobatic Maneuver
Defiant Strike
Double Cleave
Victory
Samite Blessing
Temur Battle Rage
True Conviction
Unbreakable Formation
Uncage the Menagerie
Acrobatic Maneuver #1 Instant
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| Rarity: | Common |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.Defiant Strike #66 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 1 |
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| Layout: | Normal |
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Target creature gets +1/+0 until end of turn. Draw a card.Double Cleave #214 Instant
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| Rarity: | Common |
| Converted Cost: | 2 |
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Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)Onward (Onward // Victory) #218 Instant
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| Rarity: | Uncommon |
| Converted Cost: | 6 |
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| Layout: | Aftermath |
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Target creature gets +X/+0 until end of turn, where X is its power.Victory (Onward // Victory) #218 Sorcery
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| Rarity: | Uncommon |
| Converted Cost: | 6 |
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Aftermath (Cast this spell only from your graveyard. Then exile it.) Target creature gains double strike until end of turn.Samite Blessing #13 Enchantment — Aura
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| Rarity: | Common |
| Converted Cost: | 1 |
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Enchant creature Enchanted creature has "Temur Battle Rage #351 Instant
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| Rarity: | Special |
| Converted Cost: | 2 |
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Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.True Conviction #1082 Enchantment
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| Rarity: | Rare |
| Converted Cost: | 6 |
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Creatures you control have double strike and lifelink.Unbreakable Formation #7052 Instant
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| Rarity: | Rare |
| Converted Cost: | 3 |
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Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1counteron each of those creatures and they gain vigilance until end of turn.Uncage the Menagerie #137s Sorcery
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| Rarity: | Mythic |
| Converted Cost: | 2 |
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| Layout: | Normal |
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