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"Find me cards equivalent to: Vile Rebirth"

Equivalent cards to Vile Rebirth (Instant, Black, exiles a creature card from a graveyard and creates a 2/2 black Zombie token):
1. Necrotic Wound (not an exact token-creator, but instant, black, exiles creature cards, affects creatures)
2. Corpse Churn (retrieves from graveyard, not instant token creation)
3. Tombstone Stairwell (creates black Zombie tokens from graveyards, but is not an instant)
4. Gisa's Bidding (creates Zombie tokens, but is not an instant)

Closest direct match is Vile Rebirth—few other black instants do exactly this. This effect is quite unique; there are no exact matches in black instants.

Found Cards

5 Results

Corpse Churn

Gisa's Bidding

Necrotic Wound

Tombstone Stairwell

Vile Rebirth

Corpse Churn #83 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Mill

    Rules

  • Because Corpse Churn doesn't target the creature card in your graveyard, you may choose one of the three cards you put there from your library if applicable.
  • Prices

    Seller Price
    Cardkingdom / 0.99 USD 0.35 USD
    Tcgplayer 0.08 USD / 0.24 USD
    Manapool 0.15 USD / 0.3 USD
    Cardmarket / 0.36 EUR 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mill three cards, then you may return a creature card from your graveyard to your hand. (Tomillthree cards, put the top three cards of your library into your graveyard.)

    Gisa's Bidding #114 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Madness

    Rules

  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer / 0.51 USD 0.08 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.4 EUR 0.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 2/2 black Zombie creature tokens. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Necrotic Wound #79 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because tokens aren't cards, they never count for undergrowth abilities.
  • Creature cards with other types, such as artifact creature cards, count for undergrowth abilities.
  • If you have no creature cards in your graveyard, the target creature gets -0/-0, and it will still be exiled if it would die this turn.
  • Necrotic Wound's replacement effect will exile the target creature if it would die this turn for any reason, not just immediately after Necrotic Wound resolves.
  • The value of X is determined only as the undergrowth ability resolves. If the number of creature cards in your graveyard changes later in the turn, the target creature is unaffected.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD
    Manapool 0.15 USD
    Cardmarket 0.22 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.

    Tombstone Stairwell #149 World Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • All the tokens are put onto the battlefield simultaneously.
  • Both the cumulative upkeep and the triggered ability trigger at the beginning of upkeep, so you can choose what order they resolve.
  • Does not put the Zombies onto the battlefield if this card is not still on the battlefield when its ability resolves.
  • If something changes the names of the tokens, then the "at end of turn" ability will still destroy them.
  • You control the triggered ability, but each player controls the token creature they put onto the battlefield due to the ability's effect.
  • This has the supertype world. When a world permanent enters, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter at the same time, they're both put into their owners' graveyards.
  • Prices

    Seller Price
    Cardkingdom 47.99 USD
    Manapool 73.76 USD
    Cardmarket 26.5 EUR
    Tcgplayer 52.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cumulative upkeep (At the beginning of your upkeep, put an agecounteron this permanent, thensacrificeit unless you pay its upkeep cost for each agecounteron it.) At the beginning of each upkeep, if this enchantment is on the battlefield, each player creates a 2/2 black Zombie creature token with haste named Tombspawn for each creature card in their graveyard. At the beginning of each end step and when this enchantment leaves the battlefield,destroyall tokens created with this enchantment. They can't be regenerated.

    Vile Rebirth #115 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the creature card is an illegal target when Vile Rebirth tries to resolve, it won’t resolve and none of its effects will happen. You won’t put a Zombie token onto the battlefield.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.26 USD 0.15 USD
    Cardmarket / 0.46 EUR 0.08 EUR
    Tcgplayer 0.04 USD / 0.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.