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"Find me cards equivalent to: Village Bell-Ringer"

Equivalent cards to Village Bell-Ringer (white, untaps creatures, flash/ETB effect):

  • Intruder Alarm (untaps creatures, but not a creature and not flash)
  • Acrobatic Maneuver (flashes in creature effect, but not the same untap effect)
  • Eerie Interlude (white, instant, but it blinks and doesn’t untap specifically)
  • Closest direct equivalent: Benefactor's Draught (green, untaps all creatures, but is not white or a creature)
  • None are an exact match. Village Bell-Ringer is unique in white as a creature with flash and ETB untap.

Short reason: No white creature exactly duplicates Village Bell-Ringer, but the above are the closest in color and function.

Found Cards

5 Results

Acrobatic Maneuver

Benefactor's Draught

Eerie Interlude

Intruder Alarm

Village Bell-Ringer

Acrobatic Maneuver #1 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • After the creature returns to the battlefield, it will be a new object with no connection to the creature that was exiled. It won't be in combat or have any additional abilities it may have had before it was exiled. Any +1/+1 counters on it or Auras attached to it are removed, and any Equipment will no longer be attached.
  • If a creature token is exiled this way, it will cease to exist and won't return to the battlefield.
  • Prices

    Seller Price
    Cardmarket 0.18 EUR / 0.49 EUR
    Cardkingdom / 3.49 USD 0.39 USD
    Tcgplayer 0.15 USD / 1.83 USD
    Manapool / 0.55 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature you control, then return that card to the battlefield under its owner's control. Draw a card.

    Benefactor's Draught #36 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each player will have a chance to cast instants and activate abilities after Benefactor’s Draught’s delayed triggered abilities have resolved, before combat damage is dealt.
  • If multiple copies of Benefactor’s Draught resolve in one turn, each creates a delayed triggered ability and each will trigger when its condition is met.
  • You must cast Benefactor’s Draught before blockers are declared in order to draw any cards from its delayed triggered ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card. Draw a card.

    Eerie Interlude #245 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled creatures will be put into their owners’ graveyards. Equipment attached to the exiled creatures will become unattached and remain on the battlefield. Any counters on the exiled creatures will cease to exist.
  • If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
  • If a double-faced card is exiled, it will return with its front face up.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.

    Intruder Alarm #15 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple creatures enter the battlefield at one time, this ability triggers once for each of those creatures.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 4.99 USD
    Cardmarket 2.59 EUR / 3.31 EUR
    Tcgplayer / 5.33 USD 4.01 USD
    Manapool 3.94 USD / 4.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures don't untap during their controllers' untap steps. Whenever a creature enters, untap all creatures.

    Village Bell-Ringer #41 Creature — Human Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Untapping an attacking creature doesn't remove it from combat.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 15.99 USD
    Tcgplayer 0.26 USD / 13.4 USD
    Manapool 0.15 USD / 5.94 USD
    Cardmarket 0.13 EUR / 4.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) When this creature enters, untap all creatures you control.