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AI 🤖 Find me cards equivalent to: Visions of Dread

Equivalent cards to Visions of Dread (a black sorcery that puts a creature from your hand onto an opponent’s battlefield) are:
1. Show and Tell (blue) — Both players may put a permanent from their hand onto the battlefield.
2. Eureka (green) — Players may put any number of permanent cards onto the battlefield, one at a time, alternating.
3. Donate (blue) — Give control of a permanent you own to an opponent.

Closest in black:

  • Harmless Offering (red, but similar effect),
  • Shifting Loyalties (blue, swaps control).


Reason: There are no direct black equivalents from hand to opponent's battlefield, but these are similar in swapping or giving permanents.

Results:

Donate #31 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you Donate an Aura, it stays where it is, but the targeted player now controls it.
  • Prices

    Seller Price
    Tcgplayer 9.26 USD / 48.34 USD
    Cardmarket 4.91 EUR / 47.04 EUR
    Cardkingdom 9.49 USD
    Manapool 6.17 USD / 42.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player gains control of target permanent you control.

    Eureka #208 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the card has an X in its mana cost, treat X as zero.
  • In a game of N players, the process ends when all N players in sequence (starting with you) choose not to put a card onto the battlefield. It doesn’t end the first time a player chooses not to put a card onto the battlefield. If a player chooses not to put a card onto the battlefield but the process continues, that player may put a card onto the battlefield the next time the process gets around to them.
  • The cards are put onto the battlefield and will not trigger effects which trigger on such cards being “cast” or “played”.
  • Anything that triggers during the resolution of this will wait to be put on the stack until everything is put onto the battlefield and resolution is complete. The player whose turn it is will put all of their triggered abilities on the stack in any order, then each other player in turn order will do the same. (The last ability put on the stack will be the first one that resolves.)
  • A “permanent card” is a card that would be a permanent once it’s on the battlefield. Specifically, it’s an artifact, creature, enchantment, land, or planeswalker card.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.

    Harmless Offering #868 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Your opponent can't refuse your generous donation.
  • Prices

    Seller Price
    Tcgplayer 0.79 USD
    Cardmarket 0.16 EUR / 0.56 EUR
    Cardkingdom 0.59 USD
    Manapool 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent gains control of target permanent you control.

    Shifting Loyalties #51 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Either target can have card types the other does not, as long as they share at least one card type. For example, you could target a creature and an artifact creature.
  • Gaining control of an Aura or Equipment doesn’t cause it to move, though gaining control of an Equipment will allow you to activate its equip ability later to attach it to a creature you control.
  • If another spell or ability allows you to change the targets of Shifting Loyalties (or perhaps copy it and choose new targets for the copy), you can change the targets only such that the final set of targets is still legal. For example, if Shifting Loyalties targets a creature you control and a creature an opponent controls, you couldn’t change just the second target to a noncreature permanent controlled by that player. You could, however, change just the second target to a creature controlled by a different opponent. The two new targets can share a different card type than the two original targets did.
  • If one of the target permanents is an illegal target when Shifting Loyalties resolves, the exchange won’t happen. If both permanents are illegal targets (perhaps because they no longer share a card type), Shifting Loyalties won’t resolve.
  • If the same player controls both permanents when Shifting Loyalties resolves, nothing happens.
  • You don’t have to control either target permanent.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.52 USD
    Cardmarket 0.08 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exchange control of two target permanents that share a card type. (Artifact, creature, enchantment, land, and planeswalker are card types.)

    Show and Tell #21 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the cards being put onto the battlefield also require choices, those choices are made after all players choose their card. The active player makes choices for their card (if any), then the other players (if any) in turn order.
  • Players choose cards during resolution, not announcement.
  • The current player chooses first, then each other player chooses in turn order. A player does not have to reveal the chosen card, so long as it is clear *which* card was chosen. After all choices are made, the cards are put onto the battlefield simultaneously.
  • Prices

    Seller Price
    Tcgplayer 9.89 USD / 18.81 USD
    Cardmarket 10.29 EUR / 23.72 EUR
    Cardkingdom 15.99 USD / 27.99 USD
    Manapool 9.76 USD / 22.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield.

    Visions of Dread #34 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • If you leave the game while controlling permanents owned by other players that entered the battlefield under your control, those permanents are exiled. If the other players leave the game, they take their cards with them. (By contrast, if you leave the game while controlling permanents owned by another player you gained control of, those control-changing effects end and the permanents return to their previous controllers.)
  • If your commander is under the control of another player as you cast Visions of Dread using its flashback ability, that commander's mana value can be used to determine the value of X.
  • The cost-reduction effect that applies if you cast Visions of Dread using flashback applies only to the generic portion of the cost to cast it, although it can apply to any additional costs there may be to cast the spell. It can't reduce any colored mana required to cast the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • “Flashback [cost]” means “You may cast this card from your graveyard by paying [cost] rather than paying its mana cost” and “If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack.”
  • Prices

    Seller Price
    Tcgplayer 0.2 USD
    Cardmarket 0.16 EUR / 0.02 EUR
    Cardkingdom 0.49 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent puts a creature card of their choice from their graveyard onto the battlefield under your control. Flashback . This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Donate Sorcery Normal - ~$23.93

    Eureka Sorcery Normal

    Harmless Offering Sorcery Normal - ~$0.52

    Shifting Loyalties Sorcery Normal - ~$0.27

    Show and Tell Sorcery Normal - ~$17.34

    Visions of Dread Sorcery Normal - ~$0.2

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