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MANAHIVE

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"Find me cards equivalent to: Volo's Journal"

Equivalent or similar cards to Volo's Journal (colorless, Legendary Artifact, token or main set) are:
1. The Ozolith – Colorless, legendary artifact, cares about tracking/recording state (counters).
2. Helm of the Host – Legendary artifact, tracks/create unique creatures, colorless.
3. Soul Foundry – Artifact, creates tokens for unique creatures, colorless.


Reason: Few cards track 'noted' things, but these functionally parallel Volo's Journal in being colorless artifacts involved with tracking, tokens, or unique effects.

Found Cards

3 Results

Helm of the Host

Soul Foundry

The Ozolith

Helm of the Host #217s Legendary Artifact — Equipment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Equip

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the chosen creature will also work.
  • If the copied creature has {X} in its mana cost, X is considered to be 0.
  • If the copied creature is a token, the token that's created copies the original characteristics of that token as stated by the effect that created that token.
  • If the copied creature is copying something else (for example, if the copied creature is a Clone), then the token enters the battlefield as whatever that creature copied.
  • If the equipped creature leaves the battlefield before the triggered ability of Helm of the Host resolves, or if there is no equipped creature, no token is created. However, if Helm of the Host leaves the battlefield while its triggered ability is on the stack, a token will be created of the creature it last equipped. If that creature has also left the battlefield, its last known information is used to determine what the token looks like.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else or is a token; see below). It doesn't copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, and so on.
  • The token gains haste indefinitely, and this effect isn't copiable. If something else copies the token later, that copy won't have haste.
  • The token isn't legendary, and this exception is copiable. If something else copies the token later, that copy also won't be legendary. If you control two or more permanents with the same name but only one is legendary, the "legend rule" doesn't apply.
  • Prices

    Seller Price
    Cardmarket 9.45 EUR
    Cardkingdom 23.99 USD
    Tcgplayer 30.82 USD
    Manapool 17.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip

    Soul Foundry #246 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • You do not get a chance to pay any optional costs, such as Kicker, on the imprinted card.
  • Most creature tokens have no mana cost and a mana value of 0, but a creature token put onto the battlefield by Soul Foundry has the same mana cost and mana value as the card it copies.
  • Soul Foundry puts a token copy of the imprinted card onto the battlefield. The token is put onto the battlefield, not cast.
  • The token is an exact copy in every way, except that it's a token, not a card.
  • Prices

    Seller Price
    Cardkingdom / 12.99 USD 0.69 USD
    Manapool 0.41 USD / 2.25 USD
    Cardmarket 0.47 EUR / 3.11 EUR
    Tcgplayer / 6.91 USD 0.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Imprint — When this artifact enters, you may exile a creature card from your hand. , : Create a token that's a copy of the exiled card. X is the mana value of that card.

    The Ozolith #237p Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • +1/+1 counters on The Ozolith have no effect unless it becomes a creature. Keyword counters on The Ozolith will grant it keywords that may have no practical effect. For example, flying on a noncreature artifact is just strange, but hexproof on a noncreature artifact is entirely useful.
  • As The Ozolith's last ability resolves, you choose whether to move the counters.
  • If The Ozolith leaves the battlefield after the last ability triggers but before it resolves, you can't move any counters from it onto the target creature.
  • If the target creature is an illegal target by the time The Ozolith's last ability tries to resolve, the ability won't resolve. You won't remove any counters from The Ozolith.
  • The Ozolith's first ability doesn't move counters off the creature that's left the battlefield. Rather, you put the same number of each kind of counter the creature had onto The Ozoloith. Notably, if you somehow control a second The Ozolith, each one will receive the same number and kinds of counters that were on the creature that left the battlefield. Similarly, if the creature has an ability that triggers when it leaves the battlefield that refers to the number of counters it had, that ability will use the number of counters that were on the permanent, even if The Ozolith's first ability resolves first.
  • You can't move only some of the counters from The Ozolith onto the target creature.
  • Prices

    Seller Price
    Cardkingdom / 109.99 USD 89.99 USD
    Manapool 72.94 USD / 121.55 USD
    Tcgplayer / 74.37 USD 65.51 USD
    Cardmarket 37.91 EUR / 36.91 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on The Ozolith. At the beginning of combat on your turn, if The Ozolith has counters on it, you may move all counters from The Ozolith onto target creature.