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"Find me cards equivalent to: Volrath's Curse"

Equivalent cards to Volrath's Curse (Blue, Enchantment — Aura, disables attacking/blocking/abilities):
1. Narcolepsy — Enchants a creature, taps it on its controller's upkeep.
2. Claustrophobia — Enchants a creature, doesn't untap during its controller's untap step.
3. Bind the Monster — Enchants, taps, and damages creature, prevents untap.
4. Capture Sphere — Enchants, taps, and can flash, prevents untap.
5. Static Prison — Enchants and prevents attacking/blocking, and can pay to remove (closest to sacrifice option).

Each of these are blue auras that restrict a creature’s actions, though none exactly replicate the sacrifice-for-escape mechanic of Volrath's Curse.

Found Cards

6 Results

Bind the Monster

Capture Sphere

Claustrophobia

Narcolepsy

Static Prison

Volrath's Curse

Bind the Monster #48 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If Bind the Monster is no longer on the battlefield as the enters-the-battlefield ability resolves, use the power of the creature it was last enchanting to determine how much damage is dealt. Damage is dealt even if that creature is also not on the battlefield at that time.
  • The enters-the-battlefield ability triggers even if the enchanted creature is already tapped. That creature will still deal damage to you.
  • Use the power of the enchanted creature as the enters-the-battlefield ability resolves to determine how much damage is dealt.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.25 USD
    Tcgplayer / 0.34 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket / 0.55 EUR 0.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, tap enchanted creature. It deals damage to you equal to its power. Enchanted creature doesn't untap during its controller's untap step.

    Capture Sphere #47 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Flash

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.08 EUR 0.05 EUR
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.33 USD 0.16 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

    Claustrophobia #50 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Claustrophobia can target and enchant a tapped or untapped creature.
  • The enchanted creature can still be untapped in other ways. Claustrophobia will remain attached, and the creature will continue to not untap during its controller's untap step.
  • Prices

    Seller Price
    Cardmarket / 0.14 EUR 0.05 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.2 USD 0.15 USD
    Tcgplayer 0.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step.

    Narcolepsy #79 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Narcolepsy doesn’t keep the enchanted creature continually tapped. The creature untaps during its controller’s untap step as normal, then is tapped when Narcolepsy’s ability resolves during that upkeep. The creature may be tapped in response (for example, if it has an activated ability with {T} in its cost).
  • Narcolepsy’s triggered ability has an “intervening ‘if’ clause.” That means (1) the ability triggers only if the enchanted creature is untapped as any player’s upkeep begins, and (2) the ability does nothing if the enchanted creature is already tapped by the time it resolves.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.25 USD 0.15 USD
    Tcgplayer / 0.45 USD 0.15 USD
    Cardmarket / 0.36 EUR 0.12 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature At the beginning of each upkeep, if enchanted creature is untapped, tap it.

    Static Prison #44 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If Static Prison leaves the battlefield before its first triggered ability resolves, the target permanent won't be exiled.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer 0.32 USD / 0.4 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.29 EUR / 0.72 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. You get (two energy counters). At the beginning of your first main phase,sacrificethis enchantment unless you pay .

    Volrath's Curse #77 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the creature this card is on is sacrificed to this card, this card is put into the graveyard before the ability to unsummon it can be used.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. That creature's controller maysacrificea permanent of their choice for that player to ignore this effect until end of turn. : Return this Aura to its owner's hand.