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AI 🤖 Find me cards equivalent to: Voracious Hydra

Equivalent cards to Voracious Hydra (green, hydras with +1/+1 counter synergy and/or fight effect):
1. Polukranos, Unchained – Enters with X +1/+1 counters, can fight creatures.
2. Primordial Hydra – Enters with X +1/+1 counters, grows each upkeep.
3. Hydra Omnivore – Big green hydra with impactful effects when attacking.
4. Hungering Hydra – Enters with X +1/+1 counters, grows when damaged.
5. Kalonian Hydra – Puts +1/+1 counters on all your creatures when attacking.

These are green hydras with similar X casting or counter-based mechanics.

Results:

Hungering Hydra #189 Creature — Hydra

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.66 USD / 7.83 USD
    Cardmarket 1.37 EUR / 2.03 EUR
    Cardkingdom 2.99 USD / 6.99 USD
    Cardsphere 2.78 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. This creature can't be blocked by more than one creature. Whenever this creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)

    Hydra Omnivore #153 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The damage dealt by Hydra Omnivore as a result of its triggered ability is not combat damage (and doesn't cause the ability to trigger again).
  • Prices

    Seller Price
    Tcgplayer 1.39 USD
    Cardmarket 1.12 EUR / 1.1 EUR
    Cardkingdom 1.29 USD
    Cardsphere 2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.

    Kalonian Hydra #21 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • To double the number of +1/+1 counters on a creature, determine how many +1/+1 counters are on the creature and put that many more on it. Effects that interact with counters (such as the one created by Corpsejack Menace's ability) may change the number of counters ultimately put on the creature.
  • Prices

    Seller Price
    Cardkingdom 14.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

    Polukranos, Unchained #224 Legendary Creature — Zombie Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Escape Fight

    Rules

  • After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • Escape's permission doesn't change when you may cast the spell from your graveyard.
  • If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • If an amount of damage would be dealt to Polukranos greater than the number of +1/+1 counters on it, all of that damage is prevented, and all of those counters are removed. In most cases, this will result in Polukranos having 0 toughness, so it will be put into its owner's graveyard.
  • If damage that can't be prevented is dealt to Polukranos, the damage is dealt and you'll simultaneously remove that many +1/+1 counters from it, all before the game checks for lethal damage.
  • If the target creature is an illegal target when Polukranos's activated ability tries to resolve, the ability doesn't resolve. If Polukranos is no longer on the battlefield, the target creature won't deal or be dealt damage.
  • If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • Prices

    Seller Price
    Tcgplayer 0.83 USD / 1.44 USD
    Cardmarket 0.95 EUR / 1.56 EUR
    Cardkingdom 0.99 USD / 1.99 USD
    Cardsphere 0.92 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead. If damage would be dealt to Polukranos while it has a +1/+1counteron it, prevent that damage and remove that many +1/+1 counters from it. : Polukranos fights another target creature. Escape—, Exile six other cards from your graveyard.

    Primordial Hydra #1 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Consider only the number of +1/+1 counters on Primordial Hydra when determining if it has trample, not its power and toughness. For example, a Primordial Hydra with six +1/+1 counters on it that's been the target of Titanic Growth (giving it +4/+4) would not have trample.
  • Prices

    Seller Price
    Tcgplayer 12.7 USD
    Cardmarket 7.24 EUR
    Cardkingdom 14.99 USD
    Cardsphere 13.89 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.

    Voracious Hydra #1491 Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight Trample

    Rules

  • Because fighting isn't combat damage, trample has no effect during the fight.
  • If the target of Voracious Hydra's second mode isn't a legal target as the ability resolves, or if Voracious Hydra has left the battlefield, neither creature will deal or be dealt damage. The ability won't change to the first mode if the target is illegal.
  • Prices

    Seller Price
    Tcgplayer 18.31 USD
    Cardsphere 15.8 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control.

    X #53 Legendary Creature — Human Spy

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Spy
  • Languages:
    Layout:
    Normal

    Rules

  • You activate X’s first activated ability while X is on the battlefield under your control. This puts X into an opponent’s hand. That opponent plays with their hand revealed, and they’re not allowed to cast X or activate any of X’s abilities—but you are. You can activate X’s second ability to play one of the cards in that hand.
  • You choose which card to play as X’s last ability resolves. Your opponent can respond to you activating the ability to get other cards out of their hand. Whatever’s left when the ability resolves is fair game.
  • You don’t own the cards you play this way. An instant or sorcery cast this way will go to its owner’s graveyard. A creature card you cast this way will enter the battlefield under your control, but it will be put into its owner’s graveyard if it dies. The same is true for other permanent cards you cast or lands you play.
  • You play the card as X’s last ability resolves, with one exception: You can’t play a land this way unless it’s your turn and you have an available land play. If you’re casting a spell this way, you do so as the ability resolves. Ignore any timing restrictions based on the card’s type. You can cast their sorceries or creatures during their turn, for example.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as X is in X's owner's opponent's hand, X's owner may cast X and activate X's abilities. That opponent can't cast X and plays with their hand revealed. , : Put X into target opponent's hand. : You may play a land or cast a spell from the hand X is in. If you cast a spell this way, you cast it without paying its mana cost.

    Hungering Hydra Creature — Hydra Normal - ~$3.81

    Hydra Omnivore Creature — Hydra Normal - ~$1.38

    Kalonian Hydra Creature — Hydra Normal - ~$14.99

    Polukranos, Unchained Legendary Creature — Zombie Hydra Normal - ~$1.24

    Primordial Hydra Creature — Hydra Normal - ~$12.21

    Voracious Hydra Creature — Hydra Normal - ~$17.06

    X Legendary Creature — Human Spy Normal - ~$0.39

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