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"Find me cards equivalent to: Vulshok Battlemaster"

Equivalent card: Vulshok Battlemaster

Closest similar red cards:

  • Magnetic Theft (single Equipment only, not a creature)
  • Armory Automaton (colorless, but attaches all Equipment when it enters/attacks)
  • Brass Squire (colorless, but attaches Equipment as an activated ability)

No direct red creature matches with exactly the same ability as Vulshok Battlemaster. The effect is unique among red creatures. The cards above are the closest in function but not exact.

Found Cards

4 Results

Armory Automaton

Brass Squire

Magnetic Theft

Vulshok Battlemaster

Armory Automaton #68 Artifact Creature — Construct

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/2
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An ability of an Equipment that triggers "whenever equipped creature attacks" triggers only if the Equipment was attached to a creature at the moment that creature was declared as an attacker, and any references to "that creature" in the effect refer to the creature the Equipment was attached to when the ability triggered.
  • Armory Automaton's ability can cause an Equipment one player controls to become attached to a creature another player controls. The controller of the Equipment can pay the equip cost to attach that Equipment to a creature they control, but only any time that player could cast a sorcery. The controller of Armory Automaton can't activate equip abilities of Equipment they don't control.
  • If Armory Automaton leaves the battlefield before its ability resolves, nothing happens to any of the Equipment it targeted. If they were already attached to other creatures, they remain attached to those creatures.
  • If an Equipment an opponent controls is attached to a creature you control, any ability of that Equipment that says "you" refers to that opponent. However, if the Equipment says that the equipped creature has an ability, the word "you" in that ability refers to you, the controller of the creature.
  • The triggered ability triggers both when Armory Automaton enters the battlefield and whenever it attacks. You don't have to choose only one.
  • You can choose to target no Equipment if you don't want to attach any to Armory Automaton. Because the ability is optional, you also don't have to attach the Equipment it targets as you resolve the ability. However, you must either attach all of the target Equipment or attach none of them.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)

    Brass Squire #460 Artifact Creature — Myr

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Myr
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of the targets is illegal when the activated ability resolves, nothing will happen and the Equipment won't move. Notably, if an opponent gains control of either target in response, the Equipment won't move.
  • Unlike the equip ability, Brass Squire's ability can be activated whenever you could cast an instant.
  • Prices

    Seller Price
    Tcgplayer 1.09 USD
    Cardkingdom 1.99 USD
    Cardmarket 0.77 EUR
    Manapool 1.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Attach target Equipment you control to target creature you control.

    Magnetic Theft #74 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Magnetic Theft can cause an Equipment one player controls to be attached to a creature another player controls. The controller of the Equipment can pay the equip cost to move the Equipment to a creature they control (but only any time that player could cast a sorcery).
  • Prices

    Seller Price
    Cardkingdom 6.99 USD / 22.99 USD
    Cardmarket / 6.63 EUR 2.25 EUR
    Tcgplayer 5.68 USD / 21.95 USD
    Manapool / 16.56 USD 3.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Attach target Equipment to target creature. (Control of the Equipment doesn't change.)

    Vulshok Battlemaster #110 Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • If an Equipment can't equip Vulshok Battlemaster, it isn't attached to the Battlemaster, and it doesn't become unattached (if it's attached to a creature).
  • Other players' Equipment is moved onto the Battlemaster as well as your own. This doesn't change who controls the Equipment or who can activate its equip ability to move it onto another creature.
  • The "enters" effect moves all Equipment onto the Battlemaster, regardless of whether that Equipment was attached to other creatures.
  • Prices

    Seller Price
    Tcgplayer / 3.8 USD 0.47 USD
    Manapool / 1.56 USD 0.15 USD
    Cardkingdom 0.49 USD / 1.99 USD
    Cardmarket 0.22 EUR / 1.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste When this creature enters, attach all Equipment on the battlefield to it. (Control of the Equipment doesn't change.)