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"Find me cards equivalent to: Wakandan Royal Guard"

Equivalent cards to Wakandan Royal Guard in green, with a similar +1/+1 counter and/or vigilance effect:
1. Pelt Collector
Has +1/+1 counter synergy and grows itself.
2. Conclave Mentor
Puts a +1/+1 counter on itself and doubles any +1/+1 counter put on creatures, which is similar in spirit.
3. Pollenbright Druid
Enters and puts a +1/+1 counter on a creature.
4. Renata, Called to the Hunt
Every other creature you control enters with an additional +1/+1 counter.
5. Steward of Valeron
Has vigilance and is a green creature.

While none are identical to Wakandan Royal Guard, these are close on mechanics or role.

Found Cards

6 Results

Conclave Mentor

Pelt Collector

Pollenbright Druid

Renata, Called to the Hunt

Steward of Valeron

Wakandan Royal Guard

Conclave Mentor #320 Creature — Centaur Cleric

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Centaur
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Conclave Mentor's first ability doesn't apply to itself if it's somehow entering the battlefield with a +1/+1 counter on it.
  • If a creature you control would enter the battlefield with a number of +1/+1 counters on it, it enters with that many plus one instead.
  • If two or more effects attempt to modify how many counters would be put onto a creature you control, you choose the order to apply those effects, no matter who controls the sources of those effects.
  • If you control two Conclave Mentors, the number of +1/+1 counters put on a creature is two plus the original number. Three Conclave Mentors add three, and so on.
  • Use Conclave Mentor's power as it last existed on the battlefield to determine how much life you gain.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 0.49 EUR
    Manapool 0.48 USD
    Tcgplayer 0.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead. When this creature dies, you gain life equal to its power.

    Pelt Collector #141p Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Pelt Collector’s first ability resolves, if the entering creature’s power is no longer greater than Pelt Collector’s power, or if Pelt Collector’s power has been raised to greater than or equal to the power of the creature that died, Pelt Collector doesn’t get a +1/+1 counter. Notably, this means that if Pelt Collector is still a 1/1 creature and two 2/2 creatures die, it only gets one +1/+1 counter as the first triggered ability resolves, and it will be too big to get a counter as the second triggered ability resolves.
  • If Pelt Collector is dealt lethal damage at the same time as a larger creature you control, they’re destroyed at the same time. Pelt Collector won’t get an additional +1/+1 from its ability in time to save it.
  • If Pelt Collector’s power becomes less than 0, a creature with 0 power (or with power less than 0 but still greater than Pelt Collector’s power) entering the battlefield or dying will cause its first ability to trigger.
  • If a creature with power less than or equal to Pelt Collector’s power enters the battlefield or dies, Pelt Collector’s first ability doesn’t trigger at all. You can’t try to raise that creature’s power or lower Pelt Collector’s to get a counter.
  • If the entering creature leaves the battlefield while Pelt Collector’s triggered ability is on the stack, use its power as it last existed on the battlefield to determine whether Pelt Collector gets a +1/+1 counter.
  • To determine if Pelt Collector’s first ability triggers when a creature dies, use its power as it last existed on the battlefield.
  • To determine if Pelt Collector’s first ability triggers when a creature enters the battlefield, use the creature’s power after applying any static abilities (such as that of Trostani Discordant) that modify its power.
  • Prices

    Seller Price
    Tcgplayer / 0.93 USD 1.5 USD
    Manapool / 1.41 USD 1.71 USD
    Cardmarket / 1.25 EUR 0.96 EUR
    Cardkingdom 5.49 USD / 2.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters or dies, if that creature's power is greater than this creature's, put a +1/+1counteron this creature. As long as this creature has three or more +1/+1 counters on it, it has trample.

    Pollenbright Druid #776 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • You may choose Pollenbright Druid as the target of its own ability.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardmarket 0.89 EUR
    Cardkingdom 1.29 USD
    Tcgplayer 0.99 USD
    Manapool 0.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, choose one — • Put a +1/+1counteron target creature. • Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Renata, Called to the Hunt #267 Legendary Enchantment Creature — Demigod

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: */3
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demigod
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature entering the battlefield at the same time as Renata won't get an additional +1/+1 counter.
  • Colorless and generic mana symbols ({C}, {0}, {1}, {2}, {X}, and so on) in mana costs of permanents you control don't count toward your devotion to any color.
  • Hybrid mana symbols, monocolored hybrid mana symbols, and Phyrexian mana symbols do count toward your devotion to their color(s).
  • If a creature you control would normally enter the battlefield with no +1/+1 counters on it, Renata's second ability causes it to enter the battlefield with a +1/+1 counter on it.
  • If an activated ability or triggered ability has an effect that depends on your devotion to a color, you count the number of mana symbols of that color among the mana costs of permanents you control as the ability resolves. The permanent with that ability will be counted if it's still on the battlefield at that time.
  • If you put an Aura on an opponent's permanent, you still control the Aura, and mana symbols in its mana cost count towards your devotion.
  • Mana symbols in the text boxes of permanents you control don't count toward your devotion to any color.
  • The ability that defines Renata's power works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.19 EUR 0.1 EUR
    Tcgplayer 0.21 USD / 0.19 USD
    Manapool / 0.15 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Renata's power is equal to your devotion to green. (Each in the mana costs of permanents you control counts toward your devotion to green.) Each other creature you control enters with an additional +1/+1counteron it.

    Steward of Valeron #1 Creature — Human Druid Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Druid
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.67 EUR 0.25 EUR
    Tcgplayer 3.51 USD
    Manapool 2.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance : Add .

    Wakandan Royal Guard #195 Creature — Human Soldier Hero

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Hero
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket 0.06 EUR / 0.07 EUR
    Manapool 0.15 USD / 0.15 USD
    Tcgplayer / 0.18 USD 0.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance When this creature enters, put a +1/+1counteron target creature. If that creature is another Hero, put two +1/+1 counters on it instead.