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"Find me cards equivalent to: Wandermare"

Equivalent cards to Wandermare (Green/White, cares about Adventure/Creature spells):
1. Edgewall Innkeeper — Draws a card whenever you cast a creature with an Adventure.
2. Lucky Clover — Copies the adventure part of an Adventure spell.
3. Shepherd of the Flock — Has an Adventure, and can return permanents to your hand.
4. Wildborn Preserver — Whenever another non-Human enters the battlefield under your control, you may pay {X}, if you do, put X +1/+1 counters on it.

Note: Direct equivalents are rare, but these cards are similar in color and interact with Adventure mechanics or +1/+1 counters.

Found Cards

4 Results

Edgewall Innkeeper

Lucky Clover

Wandermare

Wildborn Preserver

Edgewall Innkeeper #151 Creature — Human Peasant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Peasant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • Edgewall Innkeeper's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.31 USD 0.25 USD
    Cardmarket 0.13 EUR / 0.28 EUR
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a creature spell that has an Adventure, draw a card. (It doesn't need to have gone on the adventure first.)

    Lucky Clover #226 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an effect copies an Adventure spell, that copy is exiled as it resolves. It ceases to exist as a state-based action; it's not possible to cast the copy as a creature.
  • Lucky Clover can copy any Adventure spell, not just one with targets.
  • Lucky Clover's ability and the copy it creates both resolve before the Adventure spell. They resolve even if the Adventure spell is countered before the copy is created.
  • The copy is created on the stack, so it's not “cast.” Abilities that trigger when a player casts a spell won't trigger.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Cardmarket / 0.48 EUR 0.08 EUR
    Tcgplayer 0.31 USD / 0.39 USD
    Cardkingdom / 0.79 USD 0.39 USD
    Manapool 0.15 USD / 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an Adventure instant or sorcery spell, copy it. You may choose new targets for the copy.

    Wandermare #204 Creature — Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect may refer to a card, spell, or permanent that "has an Adventure." This refers to a card, spell, or permanent that has an adventurer card's set of alternative characteristics, even if they're not being used and even if that card was never cast as an Adventure.
  • If an effect refers to a card, spell, or permanent that has an Adventure, it won't find an instant or sorcery spell on the stack that's been cast as an Adventure.
  • Wandermare's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardmarket 0.06 EUR / 0.22 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.4 USD 0.12 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a creature spell that has an Adventure, put a +1/+1counteron this creature. (It doesn't need to have gone on the adventure first.)

    Wildborn Preserver #182s Creature — Elf Archer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Archer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Reach

    Rules

  • If you pay {X} while Wildborn Preserver's triggered ability is resolving, the reflexive triggered ability triggers and will resolve separately. This is different from effects that say “If you do . . .” in that players may take actions after you've paid mana but before the creature gets +1/+1 counters.
  • Prices

    Seller Price
    Manapool 0.52 USD
    Cardmarket 0.41 EUR
    Cardkingdom 0.69 USD
    Tcgplayer 1.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Reach (This creature can block creatures with flying.) Whenever another non-Human creature you control enters, you may pay . When you do, put X +1/+1 counters on this creature.