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"Find me cards equivalent to: Wanderwine Hub"

Equivalent cards to Wanderwine Hub (lands that can tap for white or blue and may enter untapped with a condition) include:
1. Seachrome Coast — Enters untapped if you control two or fewer other lands.
2. Irrigated Farmland — Always enters tapped but can cycle.
3. Glacial Fortress — Enters untapped if you control a Plains or Island.
4. Port Town — Enters untapped if you reveal a Plains or Island from hand.


Reason: These all are white/blue lands with a conditional way to enter untapped.

Found Cards

5 Results

Glacial Fortress

Irrigated Farmland

Port Town

Seachrome Coast

Wanderwine Hub

Glacial Fortress #34 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As this is entering, it checks for lands that are already on the battlefield. It won't see lands that are entering at the same time (due to Warp World, for example).
  • This checks for lands you control with the land type Plains or Island, not for lands named Plains or Island. The lands it checks for don't have to be basic lands. For example, if you control Watery Grave (a nonbasic land with the land types Island and Swamp), Glacial Fortress will enter untapped.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control a Plains or an Island. : Add or .

    Irrigated Farmland #2519 Land — Plains Island

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
  • Plains
  • Island
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 3 USD / 10.58 USD
    Tcgplayer 2.16 USD / 5.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (: Add or .) This land enters tapped. Cycling (,Discardthis card: Draw a card.)

    Port Town #273 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Plains or Island is entering the battlefield from your hand at the same time as Port Town, you may reveal the other land to have Port Town enter untapped.
  • If an effect instructs you to put Port Town onto the battlefield tapped, it will still enter the battlefield tapped even if you reveal a land card from your hand.
  • Lands don't have a subtype just because they can produce mana of the corresponding color. Port Town itself is neither a Plains nor an Island, even though it produces white and blue mana, so you can't reveal one to satisfy the ability of another.
  • You may reveal any land card with either or both of the appropriate subtypes. It doesn't have to be a basic land. For example, you could reveal Canopy Vista from the Battle for Zendikar set to satisfy the ability of Port Town.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. : Add or .

    Seachrome Coast #374 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of these lands enters the battlefield at the same time as one or more other lands (due to Oblivion Sower or Warp World, perhaps), it doesn't take those lands into consideration when determining how many other lands you control.
  • If one of these lands enters the battlefield under your control and you control zero, one, or two other lands, it enters the battlefield untapped. If you control three or more other lands, however, it enters the battlefield tapped.
  • Prices

    Seller Price
    Cardkingdom / 3.49 USD 1.49 USD
    Manapool 0.44 USD / 1.19 USD
    Tcgplayer 0.74 USD / 2.03 USD
    Cardmarket 1.78 EUR / 3.45 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped unless you control two or fewer other lands. : Add or .

    Wanderwine Hub #1324 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 5.84 USD / 15.63 USD
    Tcgplayer 5.61 USD
    Cardkingdom 6.49 USD
    Cardmarket / 4.46 EUR 3.83 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this land enters, you may reveal a Merfolk card from your hand. If you don't, this land enters tapped. : Add or .