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4 Cards Found

AI 🤖 Find me cards equivalent to: Wasteland Raider

Equivalent cards to Wasteland Raider (Black) that also let you discard and return it from the graveyard:
1. Bothersome Quasit (lets you discard for value, but returns in different ways)
2. Gorgon Recluse (can return from graveyard to hand for a discard cost)
3. Gristleback (returns from grave by discarding a card)


Reason: These are black creatures with graveyard return via discarding, similar to Wasteland Raider.

Results:

Bothersome Quasit #674 Creature — Demon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Goad Menace

    Rules

  • Goading a creature after it has been declared as a blocker will not remove it from combat.
  • Prices

    Seller Price
    Tcgplayer 10.83 USD
    Cardmarket 7.51 EUR / 8 EUR
    Cardkingdom 14.99 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Goaded creatures your opponents control can't block. Whenever you cast a noncreature spell, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

    Gorgon Recluse #117 Creature — Gorgon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Gorgon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • Gorgon Recluse's ability triggers when it blocks or becomes blocked by a nonblack creature and creates a delayed triggered ability that will destroy that creature at the end of combat step. It destroys that creature then even if Gorgon Recluse doesn't survive that long or the creature somehow becomes black.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 0.04 USD / 0.29 USD
    Cardmarket 0.16 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature blocks or becomes blocked by a nonblack creature,destroythat creature at end of combat. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Gristleback #87 Creature — Boar Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Boar
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Bloodthirst

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.08 USD / 0.12 USD
    Cardmarket 0.12 EUR / 0.23 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters with a +1/+1counteron it.) Sacrifice this creature: You gain life equal to this creature's power.

    Wasteland Raider #383 Creature — Human Mercenary

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Mercenary
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Squad

    Rules

  • If the spell is countered, the squad ability will not trigger, and no tokens will be created.
  • If the spell resolves but the creature with squad leaves the battlefield before its squad ability resolves, you’ll still create the token copies.
  • If, for some reason, the creature doesn’t have the squad ability when it’s on the battlefield, the ability won’t trigger, even if you’ve paid the squad cost one or more times.
  • The tokens created by the squad ability aren’t “cast,” so any abilities that trigger when a spell is cast won’t trigger for the copies.
  • You may pay the squad cost any number of times. You will create a token that is a copy of that permanent for each time you paid the squad cost. If you paid the squad cost multiple times, the tokens will all enter the battlefield simultaneously.
  • Prices

    Seller Price
    Tcgplayer 0.41 USD / 0.55 USD
    Cardkingdom 0.99 USD / 0.79 USD
    Cardsphere 0.41 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Squad (As an additional cost to cast this spell, you may pay any number of times. When this creature enters, create that many tokens that are copies of it.) When this creature enters, each player sacrifices a creature of their choice.

    Bothersome Quasit Creature — Demon Normal - ~$10.33

    Gorgon Recluse Creature — Gorgon Normal - ~$0.25

    Gristleback Creature — Boar Beast Normal - ~$0.23

    Wasteland Raider Creature — Human Mercenary Normal - ~$0.63

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