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4 Cards Found

AI 🤖 Find me cards equivalent to: Waterspout Weavers

Equivalent cards to Waterspout Weavers (blue-green, gives shroud or hexproof):
1. Plaxcaster Frogling — Also blue-green, gives target creature shroud for {G/U}.
2. Swiftfoot Boots — Colorless, but gives hexproof via equipment.
3. Shielding Plax — Also blue-green, gives shroud when it enters attached.


Reason: These cards protect creatures with shroud/hexproof, and are blue-green or close to the effect.

Results:

Plaxcaster Frogling #226 Creature — Frog Mutant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Frog
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Graft

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.63 USD
    Cardmarket 0.33 EUR
    Cardsphere 0.57 USD
    Manapool 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Graft 3 (This creature enters with three +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1counterfrom this creature onto it.) : Target creature with a +1/+1counteron it gains shroud until end of turn. (It can't be the target of spells or abilities.)

    Shielding Plax #222 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • This is not the same as hexproof. If, for example, you target one of your opponent's creatures, your opponents won't be able to target their own creature with spells or abilities.
  • If the target creature is an illegal target by the time Shielding Plax tries to resolve, the Aura spell doesn't resolve. It won't enter the battlefield, so its enters-the-battlefield ability won't trigger.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.27 USD
    Cardmarket 0.15 EUR / 0.18 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    ( can be paid with either or .) Enchant creature When this Aura enters, draw a card. Enchanted creature can't be the target of spells or abilities your opponents control.

    Swiftfoot Boots #317 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • If a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Swiftfoot Boots to allow two new creatures to attack in the same turn.
  • Prices

    Seller Price
    Tcgplayer 1.11 USD
    Cardmarket 1.38 EUR
    Manapool 1.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and no matter when it came under your control.) Equip (: Attach to target creature you control. Equip only as a sorcery.)

    Waterspout Weavers #56 Creature — Merfolk Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Merfolk
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • After the kinship ability finishes resolving, the card you looked at remains on top of your library.
  • If the top card of your library is already revealed (due to Magus of the Future, for example), you still have the option to reveal it or not as part of a kinship ability’s effect.
  • If you have multiple creatures with kinship abilities, each triggers and resolves separately. You’ll look at the same card for each one, unless you have some method of shuffling your library or moving that card to a different zone.
  • Kinship is an ability word that indicates a group of similar triggered abilities that appear on _Morningtide_ creatures. It doesn’t have any special rules associated with it.
  • The first two sentences of every kinship ability are the same (except for the creature’s name). Only the last sentence varies from one kinship ability to the next.
  • You don’t have to reveal the top card of your library, even if it shares a creature type with the creature that has the kinship ability.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.69 USD
    Cardmarket 0.15 EUR / 0.4 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kinship — At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with this creature, you may reveal it. If you do, each creature you control gains flying until end of turn.

    Plaxcaster Frogling Creature — Frog Mutant Normal - ~$0.52

    Shielding Plax Enchantment — Aura Normal - ~$0.26

    Swiftfoot Boots Artifact — Equipment Normal - ~$1.23

    Waterspout Weavers Creature — Merfolk Wizard Normal - ~$0.44

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