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"Find me cards equivalent to: Wayfaring Temple"

Here are some cards similar to Wayfaring Temple (green/white creatures, power/toughness based on creatures you control, or that populate):
1. Voice of Many (G, W) - Creature that benefits from many creatures.
2. Scion of Vitu-Ghazi (G, W) - Creature that creates tokens and populates.
3. Trostani, Selesnya's Voice (G, W) - Populates and is a Selesnya staple.
4. Felidar Retreat (G, W) - Not a creature, but populates and makes tokens.
5. Sigil Captain (G, W) - Grows creatures when tokens enter.
6. March of the Multitudes (G, W) - Makes tokens, often paired with populate.

Closest direct equivalents to Wayfaring Temple with variable P/T and populate are rare, but Trostani, Selesnya's Voice and Scion of Vitu-Ghazi are strong green/white populate options.


Reason: Selesnya (G/W) has few creatures that both scale with creatures AND populate like Wayfaring Temple.

Found Cards

7 Results

Felidar Retreat

March of the Multitudes

Scion of Vitu-Ghazi

Sigil Captain

Trostani, Selesnya's Voice

Voice of Many

Wayfaring Temple

Felidar Retreat #2378 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • Felidar Retreat's second mode affects only creatures you control at the time the ability resolves, including creatures you control but that for some reason didn't get a +1/+1 counter. Creatures you begin to control later in the turn won't gain vigilance or get a +1/+1 counter.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom 6.49 USD / 5.49 USD
    Cardmarket 5.27 EUR / 4.97 EUR
    Tcgplayer / 5.25 USD 5.15 USD
    Manapool 4.64 USD / 5.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1counteron each creature you control. Those creatures gain vigilance until end of turn.

    March of the Multitudes #236 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Convoke

    Rules

  • Because convoke isn't an alternative cost, it can be used in conjunction with alternative costs.
  • If a creature you control has a mana ability with {T} in the cost, activating that ability while casting a spell with convoke will result in the creature being tapped before you pay the spell's costs. You won't be able to tap it again for convoke. Similarly, if you sacrifice a creature to activate a mana ability while casting a spell with convoke, that creature won't be on the battlefield when you pay the spell's costs, so you won't be able to tap it for convoke.
  • Tapping a multicolored creature using convoke will pay for {1} or one mana of your choice of any of that creature's colors.
  • Tapping an untapped creature that's attacking or blocking to convoke a spell won't cause that creature to stop attacking or blocking.
  • When calculating a spell's total cost, include any alternative costs, additional costs, or anything else that increases or reduces the cost to cast the spell. Convoke applies after the total cost is calculated. Convoke doesn't change a spell's mana cost or mana value.
  • When using convoke to cast a spell with {X} in its mana cost, first choose the value for X. That choice, plus any cost increases or decreases, will determine the spell's total cost. Then you can tap creatures you control to help pay that cost. For example, if you cast Chord of Calling (a spell with convoke and mana cost {X}{G}{G}{G}) and choose X to be 3, the total cost is {3}{G}{G}{G}. If you tap two green creatures and two red creatures, you'll have to pay {1}{G}.
  • You can tap any untapped creature you control to convoke a spell, even one you haven't controlled continuously since the beginning of your most recent turn.
  • Prices

    Seller Price
    Manapool 0.6 USD
    Tcgplayer 0.64 USD
    Cardkingdom 1.29 USD
    Cardmarket 0.96 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.) Create X 1/1 white Soldier creature tokens with lifelink.

    Scion of Vitu-Ghazi #7 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Populate

    Rules

  • If a creature (such as Clone) enters the battlefield as a copy of this creature, the copy's "enters-the-battlefield" ability will still trigger as long as you cast that creature spell from your hand.
  • Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
  • If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
  • If you control no creature tokens when you populate, nothing will happen.
  • Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
  • The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 0.99 USD
    Tcgplayer 0.19 USD / 0.33 USD
    Cardmarket / 0.55 EUR 0.16 EUR
    Manapool 0.15 USD / 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, if you cast it from your hand, create a 1/1 white Bird creature token with flying, then populate. (Create a token that's a copy of a creature token you control.)

    Sigil Captain #225 Creature — Rhino Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Rhino
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered is now 3/3.
  • If, for some reason, Sigil Captain enters as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.
  • Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.
  • Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.
  • Prices

    Seller Price
    Cardmarket 0.31 EUR / 0.32 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.36 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, if that creature is 1/1, put two +1/+1 counters on it.

    Trostani, Selesnya's Voice #206 Legendary Creature — Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Populate

    Rules

  • Trostani's first ability checks the creature's toughness as it resolves. If that creature has left the battlefield, use its toughness from when it was last on the battlefield. You can't lose life this way if that creature's toughness was less than 0.
  • Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
  • If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
  • If you control no creature tokens when you populate, nothing will happen.
  • Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
  • The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
  • Prices

    Seller Price
    Manapool 1.03 USD / 11.52 USD
    Cardmarket 1.67 EUR / 7.97 EUR
    Cardkingdom 2.99 USD / 19.99 USD
    Tcgplayer / 19.28 USD 2.06 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever another creature you control enters, you gain life equal to that creature's toughness. , : Populate. (Create a token that's a copy of a creature token you control.)

    Voice of Many #215 Creature — Elf Druid

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Druid
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Opponents who have left the game aren’t counted.
  • You compare how many creatures opponents control only as Voice of Many’s triggered ability resolves. If it’s still on the battlefield, it’ll count among the creatures you control.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Cardmarket 0.15 EUR
    Tcgplayer 0.2 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, draw a card for each opponent who controls fewer creatures than you.

    Wayfaring Temple #209 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Populate

    Rules

  • As long as Wayfaring Temple is on the battlefield, its first ability will count itself, so it'll be at least 1/1.
  • The ability that defines Wayfaring Temple's power and toughness works in all zones, not just the battlefield.
  • Any enters-the-battlefield abilities of the copied token will trigger when the new token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the copied token will also work.
  • If you choose to copy a creature token that's a copy of another creature, the new creature token will copy the characteristics of whatever the original token is copying.
  • If you control no creature tokens when you populate, nothing will happen.
  • Populate doesn't target the creature token you're copying. You choose that creature token as you're taking the populate action. You can choose any creature token you control. If a spell or ability causes you to create a creature token and then instructs you to populate, you may choose to copy the token you just created, or you may choose to copy another creature token you control.
  • The new creature token copies the characteristics of the original token as stated by the effect that created the original token.
  • The new token doesn't copy whether the original token is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any noncopy effects that have changed its power, toughness, color, and so on.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.27 USD
    Tcgplayer / 0.49 USD 0.23 USD
    Cardmarket / 0.52 EUR 0.08 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Wayfaring Temple's power and toughness are each equal to the number of creatures you control. Whenever this creature deals combat damage to a player, populate. (Create a token that's a copy of a creature token you control.)