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"Find me cards equivalent to: Weapon Rack"

Similar cards to Weapon Rack, all colorless artifacts that interact with +1/+1 counters:
1. Power Conduit

Reason: Can move +1/+1 counters from artifacts onto creatures.
2. Sword of the Meek

Reason: Synergizes with +1/+1 counters, but returns itself when a 1/1 enters.
3. Animation Module

Reason: Makes 1/1 tokens when +1/+1 counters are placed.
4. Coretapper

Reason: Moves counters (charge, not +1/+1) among artifacts.
5. Share the Spoils

Reason: Has moving counters mechanic but on lands.

Closest equivalent: Power Conduit (example:
{T}, Remove a counter from an artifact/land: Put a +1/+1 counter on target creature).

Found Cards

6 Results

Animation Module

Coretapper

Power Conduit

Share the Spoils

Sword of the Meek

Weapon Rack

Animation Module #194s Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Abilities that trigger when counters are put on a permanent trigger when a permanent enters the battlefield with counters and when a player puts counters on a permanent.
  • If +1/+1 counters are put on more than one permanent you control at the same time, Animation Module's first ability triggers once for each of those permanents.
  • You can pay {1} only once each time Animation Module's first ability resolves. You can't pay more to create extra Servo tokens.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Tcgplayer 8.23 USD
    Manapool 9.01 USD
    Cardmarket 4.63 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever one or more +1/+1 counters are put on a permanent you control, you may pay . If you do, create a 1/1 colorless Servo artifact creature token. , : Choose acounteron target permanent or player. Give that permanent or player anothercounterof that kind.

    Coretapper #132 Artifact Creature — Myr

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Myr
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardmarket 0.17 EUR
    Manapool 0.15 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Put a chargecounteron target artifact. Sacrifice this creature: Put two charge counters on target artifact.

    Power Conduit #376 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Cardmarket 4.65 EUR / 6.99 EUR
    Manapool 6.72 USD
    Tcgplayer 7.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , Remove acounterfrom a permanent you control: Choose one — • Put a chargecounteron target artifact. • Put a +1/+1counteron target creature.

    Share the Spoils #92744 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you control an opponent's Share the Spoils and that player loses the game, Share the Spoils leaves the game with them and the first ability won't trigger.
  • Once Share the Spoils leaves the battlefield, players may no longer play the exiled cards. If Share the Spoils is destroyed and somehow returns to the battlefield, it's a new object with no memory of the previously exiled cards.
  • Once a player plays a land or casts a spell from among the exiled cards, they can't play any more of those cards that turn. That is, it's one land or one spell, not one of each.
  • Playing a card this way follows all the normal timing rules for that card. For example, if you play a land this way, you may do so only during your main phase while the stack is empty and only if you havem't yet played a land (unless another effect allows you to play additional lands).
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters and whenever an opponent loses the game, exile the top card of each player's library. During each player's turn, that player may play a land or cast a spell from among cards exiled with this enchantment, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.

    Sword of the Meek #165 Artifact — Equipment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Any creature can be equipped with Sword of the Meek, not just 1/1 creatures.
  • If Sword of the Meek can't be attached to the creature that caused its last ability to trigger, most likely because that creature has left the battlefield, Sword of the Meek returns to the battlefield and remains unattached.
  • If a creature is entering the battlefield under your control, consider static abilities to determine whether its power and toughness are both 1. Spells, activated abilities, and triggered abilities can't be used to raise or lower the creature's power and toughness in time to have the last ability trigger or to stop it from triggering.
  • Once the last ability has triggered, changing the power or toughness of the creature won't stop you from returning Sword of the Meek and attaching it to the creature.
  • Sword of the Meek's last ability triggers only if it's in your graveyard immediately after the 1/1 creature enters the battlefield.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 16.99 USD
    Manapool 0.41 USD / 4.53 USD
    Cardmarket 0.66 EUR / 3.73 EUR
    Tcgplayer 0.69 USD / 11.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +1/+2. Equip Whenever a 1/1 creature you control enters, you may return this card from your graveyard to the battlefield, then attach it to that creature.

    Weapon Rack #236 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Weapon Rack has left the battlefield or has no +1/+1 counters on it by the time its activated ability resolves, you won't put a +1/+1 counter on the target creature. If the creature becomes an illegal target or can't have a +1/+1 counter put onto it for some other reason, you won't remove a +1/+1 counter from Weapon Rack.
  • Once Weapon Rack runs out of +1/+1 counters, it remains on the battlefield. You can activate its last ability, but it won't do anything.
  • The +1/+1 counters on Weapon Rack won't affect it unless it somehow becomes a creature.
  • Prices

    Seller Price
    Tcgplayer / 0.33 USD 0.08 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.18 USD 0.15 USD
    Cardmarket 0.02 EUR / 0.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This artifact enters with three +1/+1 counters on it. : Move a +1/+1counterfrom this artifact onto target creature. Activate only as a sorcery.