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"Find me cards equivalent to: Weapons Trainer"

Equivalent cards to Weapons Trainer (red/white, buffs other creatures with Equipment):
1. Halvar, God of Battle – gives equipped creatures double strike and can move Equipment.
2. Akiri, Fearless Voyager – draws cards for attacking with equipped creatures, supports Equipment synergy.
3. Armory Guard – not a direct buff, but thematically supports Equipment decks.

These all support Equipment and are in the Boros (red/white) color identity.

Found Cards

3 Results

Akiri, Fearless Voyager

Armory Guard

Weapons Trainer

Akiri, Fearless Voyager #365 Legendary Creature — Kor Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Kor
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
  • If the creature is already tapped, it just gains indestructible until end of turn.
  • The Equipment that's unattached remains on the battlefield.
  • You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
  • Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.
  • Prices

    Seller Price
    Tcgplayer 4.28 USD / 3.69 USD
    Cardmarket / 3.41 EUR 2.34 EUR
    Cardkingdom 2.99 USD / 3.99 USD
    Manapool / 3.45 USD 2.76 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

    Armory Guard #2 Creature — Giant Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/5
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Vigilance only matters when Armory Guard is being declared as an attacking creature. If Armory Guard is already attacking, losing control of your only Gate won’t cause Armory Guard to become tapped or to leave combat.
  • Prices

    Seller Price
    Cardmarket 0.03 EUR / 0.12 EUR
    Manapool / 0.17 USD 0.15 USD
    Tcgplayer 0.06 USD / 0.09 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature has vigilance as long as you control a Gate.

    Weapons Trainer #160 Creature — Human Soldier Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Weapons Trainer's ability applies even if the Equipment you control isn't attached to any creature.
  • Weapons Trainer's ability gives just +1/+0, no matter how many Equipment you control beyond the first.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer 0.09 USD / 0.25 USD
    Manapool / 0.23 USD 0.15 USD
    Cardmarket 0.06 EUR / 0.29 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other creatures you control get +1/+0 as long as you control an Equipment.