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5 Cards Found

AI 🤖 Find me cards equivalent to: Weather the Storm

Equivalent cards in Green (same as Weather the Storm):
1. Feed the Clan – Gains 5 (or 10 if you control a creature with power 4+) life for two mana.
2. Healing Grace (White, but also has lifegain value for comparison)—You gain 3 life and prevent 3 damage for one mana.
3. Dawn's Reflection (Green) enchants lands for ramp; Green rarely has pure lifegain spells at instant speed.
4. Heroes' Reunion (Green/White) – Gain 7 life for two mana.


Reason:
Green rarely has lifegain with storm, but Feed the Clan is the closest efficient instant-lifegain effect. Heroes' Reunion is also efficient but adds white. Weather the Storm is unique for its storm mechanic.

Results:

Dawn's Reflection #139 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The controller of the land gets the additional mana, not the controller of the enchantment.
  • The two mana can be of two different colors. The controller of the land chooses the colors.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD
    Cardmarket 0.17 EUR
    Cardkingdom 0.39 USD
    Cardsphere 0.37 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional two mana in any combination of colors.

    Feed the Clan #KTK-132 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Ferocious abilities of instants and sorceries that don’t use the word “instead” will provide an additional effect if you control a creature with power 4 or greater as they resolve.
  • Some ferocious abilities that appear on instants and sorceries use the word “instead.” These spells have an upgraded effect if you control a creature with power 4 or greater as they resolve. For these, you only get the upgraded effect, not both effects.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.18 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You gain 5 life. Ferocious — You gain 10 life instead if you control a creature with power 4 or greater.

    Healing Grace #20 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Healing Grace only targets the creature, planeswalker, or player that will receive the damage prevention “shield.” The source isn’t targeted.
  • You choose only one source, even if that source won’t deal 3 damage.
  • You gain 3 life as Healing Grace resolves, even if there’s no damage to prevent.
  • Prices

    Seller Price
    Tcgplayer 0.03 USD / 0.49 USD
    Cardmarket 0.1 EUR / 0.33 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.

    Heroes' Reunion #168 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.5 USD
    Cardmarket 0.16 EUR / 0.42 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player gains 7 life.

    Weather the Storm #58 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Storm

    Rules

  • Storm counts spells cast before the spell with storm was cast. Spells cast after the spell with storm was cast but before the storm ability resolves aren't counted.
  • The copies storm creates are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (such as storm) won't trigger.
  • The storm ability and the copies it creates all resolve before the spell with storm. They resolve even if the spell with storm is countered.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD 2.6 USD 1.63 USD
    Cardmarket 0.96 EUR / 2.28 EUR
    Cardkingdom / 2.99 USD 2.49 USD
    Cardsphere 0.73 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You gain 3 life. Storm (When you cast this spell, copy it for each spell cast before it this turn.)

    Dawn's Reflection Enchantment — Aura Normal - ~$0.32

    Feed the Clan Instant Normal - ~$0.25

    Healing Grace Instant Normal - ~$0.28

    Heroes' Reunion Instant Normal - ~$0.31

    Weather the Storm Instant Normal - ~$1.78

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