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"Find me cards equivalent to: Weatherseed Treefolk"

Equivalent cards to Weatherseed Treefolk with similar color (Green), type (Creature — Treefolk), and text (Trample, returns on death):
1. Woodfall Primus — Creature — Treefolk Shaman, Trample, Persist (returns to battlefield with -1/-1 counter).
2. Dauntless Dourbark — Creature — Treefolk Warrior, gets big, but doesn't return on death.
3. Timber Protector — Creature — Treefolk Warrior, gives indestructible to other Treefolk, doesn't return on death.

Closest true equivalents: Weatherseed Treefolk itself and Woodfall Primus (though it returns to battlefield, not hand). There are very few Treefolk with both Trample and a self-recursion on death.

Found Cards

4 Results

Dauntless Dourbark

Timber Protector

Weatherseed Treefolk

Woodfall Primus

Dauntless Dourbark #LRW-203 Creature — Treefolk Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: */*
Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A permanent that's both a Forest and a Treefolk will be counted twice when determining Dauntless Dourbark's power and toughness.
  • Dauntless Dourbark counts itself when determining its power and toughness.
  • Prices

    Seller Price
    Manapool 3.5 USD
    Cardmarket 1.49 EUR / 0.6 EUR
    Cardkingdom 2.99 USD
    Tcgplayer 3.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Dauntless Dourbark's power and toughness are each equal to the number of Forests you control plus the number of Treefolk you control. This creature has trample as long as you control another Treefolk.

    Timber Protector #238 Creature — Treefolk Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Timber Protector somehow becomes a Forest, it doesn’t give itself indestructible.
  • Prices

    Seller Price
    Cardmarket 11.86 EUR / 18.03 EUR
    Tcgplayer / 24.69 USD 22.24 USD
    Cardkingdom / 44.99 USD 29.99 USD
    Manapool 17.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Other Treefolk creatures you control get +1/+1. Other Treefolk and Forests you control have indestructible.

    Weatherseed Treefolk #116 Creature — Treefolk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/3
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 31.83 USD 0.62 USD
    Cardkingdom 0.99 USD
    Cardmarket / 32.36 EUR 1.14 EUR
    Tcgplayer / 43 USD 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature dies, return it to its owner's hand.

    Woodfall Primus #135 Creature — Treefolk Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Treefolk
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Persist Trample

    Rules

  • If a creature with persist stops being a creature, persist will still work.
  • If a creature with persist that has +1/+1 counters on it receives enough -1/-1 counters to cause it to be destroyed by lethal damage or put into its owner's graveyard for having 0 or less toughness, persist won't trigger and the card won't return to the battlefield. That's because persist checks the creature's existence just before it leaves the battlefield, and it still has all those counters on it at that point.
  • If a permanent has multiple instances of persist, they'll each trigger separately, but the redundant instances will have no effect. If one instance returns the card to the battlefield, the next to resolve will do nothing.
  • If a token with no -1/-1 counters on it has persist, the ability will trigger when the token is put into the graveyard. However, the token will cease to exist and can't return to the battlefield.
  • If multiple creatures with persist are put into the graveyard at the same time (due to combat damage or a spell that destroys all creatures, for example), the active player (the player whose turn it is) puts all of their persist triggers on the stack in any order, then each other player in turn order does the same. The last trigger put on the stack is the first one that resolves. That means that in a two-player game, the nonactive player's persist creatures will return to the battlefield first, then the active player's persist creatures do the same. The creatures return to the battlefield one at a time.
  • The persist ability triggers when the permanent is put into a graveyard. Its last known information (that is, how the creature last existed on the battlefield) is used to determine whether it had a -1/-1 counter on it.
  • When a permanent with persist returns to the battlefield, it's a new object with no memory of or connection to its previous existence.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Manapool / 26.26 USD 0.79 USD
    Tcgplayer / 32.73 USD 1.87 USD
    Cardmarket / 16.3 EUR 0.87 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters,destroytarget noncreature permanent. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1counteron it.)