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"Find me cards equivalent to: Well-Laid Plans"

Equivalent cards to Well-Laid Plans (Enchantment, blue, damage prevention) are rare, but here are a few similar blue cards:

  • Propaganda: Blue enchantment that prevents attacks unless a cost is paid.
  • Dissipation Field: Returns creatures that deal damage to you, but doesn’t prevent damage.
  • Ice Floe: Taps to prevent combat damage from a creature (land, not enchantment, but blue and prevents damage).
  • Arcane Laboratory: Restricts spells but not damage.

Closest real equivalent is Illusionist's Gambit (not an enchantment), but nothing quite matches Well-Laid Plans exactly in blue. Enchantments that prevent damage are more common in white.

Found Cards

6 Results

Arcane Laboratory

Dissipation Field

Ice Floe

Illusionist's Gambit

Propaganda

Well-Laid Plans

Arcane Laboratory #60 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell is countered, it still counts as the one spell cast.
  • When Arcane Laboratory enters, it will look back over the turn to see if any spell was cast before it entered the battlefield. It will notice itself being cast.
  • When it leaves the battlefield, the effect ends and all players are able to cast spells unrestricted again.
  • Prices

    Seller Price
    Cardkingdom 1.29 USD
    Cardmarket 1.22 EUR
    Manapool 0.71 USD
    Tcgplayer 1.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player can't cast more than one spell each turn.

    Dissipation Field #32 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The ability triggers whenever you're dealt any damage (not just combat damage) by any permanent (not just creatures). This includes permanents you control.
  • Prices

    Seller Price
    Manapool 2.86 USD / 10.95 USD
    Cardkingdom / 10.99 USD 5.99 USD
    Tcgplayer / 12.19 USD 4.22 USD
    Cardmarket 2.24 EUR / 5.49 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a permanent deals damage to you, return it to its owner's hand.

    Ice Floe #232 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ice Floe doesn’t track the creature’s controller. If the affected creature changes controllers, Ice Floe will prevent it from being untapped during its new controller’s untap step.
  • If Ice Floe untaps or leaves the battlefield, its effect will end. This has no immediate visible affect on the creature. (It doesn’t untap immediately, for example.) The creature will just untap as normal during its controller’s next untap step.
  • If the ability resolves, then the creature gains flying later, Ice Floe’s effect will not end. (The ability checks whether the creature has flying only at the time you activate it and the time it resolves.)
  • If the affected creature is untapped by some other spell or ability, Ice Floe’s effect will not end. If you keep Ice Floe tapped, and that creature becomes tapped again, Ice Floe will continue to prevent it from being untapped during its controller’s untap step.
  • The targeted creature is not removed from combat. Its attack will continue as normal.
  • You may target a tapped creature with Ice Floe’s activated ability.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may choose not to untap this land during your untap step. : Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step for as long as this land remains tapped.

    Illusionist's Gambit #166 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures that didn't attack during the combat phase when Illusionist's Gambit resolved aren't required to attack in the additional combat phase, although they may. Those creatures can attack you or a planeswalker you control.
  • If there's a cost associated with having a creature attack, the player isn't forced to pay that cost, so it doesn't have to attack.
  • If, during a player's declare attackers step, a creature is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardmarket 0.41 EUR
    Cardkingdom 0.69 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Cast this spell only during the declare blockers step on an opponent's turn. Remove all attacking creatures from combat and untap them. After this phase, there is an additional combat phase. Each of those creatures attacks that combat if able. They can't attack you or planeswalkers you control that combat.

    Propaganda #151 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are multiple attacks in a turn, then you have to pay for each attack.
  • If there is more than one Propaganda on the battlefield, the cost is cumulative.
  • Paying this cost is not an instant or any other kind of ability, it is an additional cost on the declaration of the attacker.
  • The payment is made during the declare attackers step at the same time you are declaring the attacker.
  • In the Two-Headed Giant format, you still only have to pay once per creature.
  • Unless some effect explicitly says otherwise, a creature that can't attack you can still attack a planeswalker you control.
  • Prices

    Seller Price
    Cardmarket 2.18 EUR
    Tcgplayer / 3.34 USD 2.54 USD
    Manapool 2.47 USD / 3.27 USD
    Cardkingdom / 3.99 USD 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

    Well-Laid Plans #88 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 4.65 EUR 0.37 EUR
    Tcgplayer / 4.71 USD 0.43 USD
    Cardkingdom / 8.99 USD 0.69 USD
    Manapool 0.2 USD / 3.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Prevent all damage that would be dealt to a creature by another creature if they share a color.