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"Find me cards equivalent to: Will of the Temur"

Cards equivalent to Will of the Temur (Sorcery, Blue, modal, care about commander):
1. Will of the Temur
2. Will of the Planeswalkers (blue, modal, cares about commander)
3. Will of the All-Hunter (not blue, but same set and structure)
4. Will of the Forgotten (blue, similar structure, modal, commander bonus)

These Will of cards from the Outlaws of Thunder Junction: Commander set are the closest equivalents—blue, sorcery, modal, and bonus if controlling a commander. There aren't earlier blue modal sorceries that specifically care about having a commander.

Found Cards

2 Results

Will of the All-Hunter

Will of the Temur

Will of the All-Hunter #38 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Once a creature blocks, it remains a blocking creature through the end of combat step, even if the attacking creature dies or leaves combat.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket / 0.19 EUR 0.09 EUR
    Manapool / 0.15 USD 0.15 USD
    Tcgplayer 0.12 USD / 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+2 until end of turn. If it's blocking, instead put two +1/+1 counters on it. Cycling (,Discardthis card: Draw a card.)

    Will of the Temur #24 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Any enters abilities of the copied permanent will trigger when the token enters. Any “as [this permanent] enters” or “[this permanent] enters with” abilities of the copied permanent will also work.
  • If a permanent has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • If the copied permanent is a token, the token that’s created copies the original characteristics of that token as stated by the effect that created the token, with the listed exceptions.
  • If the copied permanent is copying something else, then the token enters as whatever that permanent copied, with the listed exceptions.
  • Once you’ve announced that you’re casting this spell, players can’t take any actions until you’ve finished doing so. Notably, opponents can’t try to remove your commander to change how many modes you may choose.
  • The commander you control doesn’t have to be your commander.
  • The token created by Will of the Temur’s first mode copies exactly what was printed on the original permanent and nothing else, with the listed exceptions (unless that permanent is copying something else or is a token; see below). It doesn’t copy whether that permanent is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its power, toughness, types, color, or so on.
  • Whether or not you control a commander is determined only once, as you choose the modes for this spell. If you somehow lose control of that commander before you finish casting the spell (perhaps because you sacrifice it to activate a mana ability), it won’t change the number of modes chosen.
  • Prices

    Seller Price
    Cardmarket 1.24 EUR
    Manapool 1.54 USD
    Tcgplayer 2.32 USD
    Cardkingdom 2.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a token that's a copy of target permanent, except it's a 4/4 Dragon creature with flying in addition to its other types. • Target player draws cards equal to the greatest mana value among permanents you control.