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AI 🤖 Find me cards equivalent to: Wintermoor Commander

Equivalent cards to Wintermoor Commander (black and white, knight tribal, or similar protection themes):

  • Knight of Grace (white, protection from black)
  • Knights' Charge (black/white, knight synergy)
  • Acclaimed Contender (white, knight synergy)
  • Silverwing Squadron (white, knight, scalable with knights)
  • Worthy Knight (white, creates knights)


Reason: All synergize with knights or provide protection/buffs, and match Wintermoor Commander’s color identity.

Results:

Acclaimed Contender #1s Creature — Human Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Acclaimed Contender's ability can get you at most one card from the top five cards, no matter how many other Knights you control.
  • Acclaimed Contender's ability won't trigger if you don't control another Knight immediately after it enters the battlefield. If you don't control another Knight as that ability resolves, the ability has no effect. This doesn't have the be the same Knight at both times, however.
  • Prices

    Seller Price
    Tcgplayer 0.48 USD
    Cardmarket 0.6 EUR
    Cardkingdom 0.59 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    Knight of Grace #23 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Hexproof

    Rules

  • "Hexproof from [quality]" is a variant of the hexproof ability. "Hexproof from black" means "This permanent can't be the target of black spells your opponents control or abilities of black sources your opponents control."
  • If an effect says that a creature loses hexproof or can be targeted as though it didn't have hexproof, this applies to hexproof from black as well.
  • Knight of Grace only gets +1/+0 if any player controls a black permanent, no matter how many black permanents players control.
  • Prices

    Seller Price
    Tcgplayer 0.14 USD / 0.54 USD
    Cardmarket 0.06 EUR / 0.31 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.

    Knights' Charge #328 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Knights' Charge's first ability causes the opposing team to lose 1 life twice, and you gain 1 life once.
  • Prices

    Seller Price
    Tcgplayer 0.51 USD
    Cardmarket 0.6 EUR / 3.13 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.46 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a Knight you control attacks, each opponent loses 1 life and you gain 1 life. ,Sacrificethis enchantment: Return all Knight creature cards from your graveyard to the battlefield.

    Silverwing Squadron #88 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • As long as Silverwing Squadron is on the battlefield, its ability will count itself, so it'll be at least 1/1.
  • In a multiplayer game, opponents who have left the game aren't counted by Silverwing Squadron's triggered ability.
  • The ability that defines Silverwing Squadron's power and toughness works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.16 EUR
    Cardkingdom 0.59 USD
    Cardsphere 0.22 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.

    Wintermoor Commander #345 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/*
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • As long as Wintermoor Commander is on the battlefield, its ability will count itself, so it'll be at least 2/1.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Wintermoor Commander may become lethal if Knights you control leave the battlefield during that turn.
  • The ability that defines Wintermoor Commander's toughness works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardmarket 0.18 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.12 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)

    Worthy Knight #36s Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Tokens:

    Rules

  • If an effect refers to a “[subtype] spell,” it refers only to a spell that has that subtype. For example, Knights' Charge is a card with “Knight” in its name and benefits Knights, but it isn't a Knight card.
  • Worthy Knight's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Worthy Knight's triggered ability won't trigger when you cast it because it's not on the battlefield yet.
  • Prices

    Seller Price
    Tcgplayer 1.02 USD
    Cardmarket 0.64 EUR
    Cardkingdom 0.79 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a Knight spell, create a 1/1 white Human creature token.

    Acclaimed Contender Creature — Human Knight Normal - ~$3.05

    Knight of Grace Creature — Human Knight Normal - ~$1.91

    Knights' Charge Enchantment Normal - ~$2.79

    Silverwing Squadron Creature — Human Knight Normal - ~$2.55

    Wintermoor Commander Creature — Human Knight Normal - ~$2.49

    Worthy Knight Creature — Human Knight Normal - ~$3.18

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