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"Find me cards equivalent to: Wintermoor Commander"

Equivalent cards (same colors, creature type, or similar effect):
1. Wintermoor Commander (original card)
2. Aryel, Knight of Windgrace — also B/W, Human Knight, supports other Knights.
3. Acclaimed Contender — white, Human Knight, Knight synergy.
4. Knight of the Ebon Legion — black, Knight, combat-based abilities.
5. Knight of Grace & Knight of Malice — one white, one black, both have combat-related protection and are Knights.


Reason: No card is exactly the same, but these are B/W (or B or W) Knights with synergy or indestructibility/protection effects.

Found Cards

6 Results

Acclaimed Contender

Aryel, Knight of Windgrace

Knight of Grace

Knight of Malice

Knight of the Ebon Legion

Wintermoor Commander

Acclaimed Contender #1s Creature — Human Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Acclaimed Contender's ability can get you at most one card from the top five cards, no matter how many other Knights you control.
  • Acclaimed Contender's ability won't trigger if you don't control another Knight immediately after it enters the battlefield. If you don't control another Knight as that ability resolves, the ability has no effect. This doesn't have the be the same Knight at both times, however.
  • Prices

    Seller Price
    Tcgplayer 0.63 USD
    Cardkingdom 0.69 USD
    Manapool 0.34 USD
    Cardmarket 0.7 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

    Aryel, Knight of Windgrace #192s Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Vigilance

    Rules

  • If the target creature's power is greater than X as Aryel's last ability tries to resolve, the ability doesn't resolve. You can't tap extra Knights once the ability has been activated.
  • Once you announce that you're activating Aryel's last ability, no player may take other actions until the ability's been paid for. Notably, players can't try to make the value of X invalid by removing or tapping your Knights.
  • Tapping Aryel to activate either of its abilities while it's attacking doesn't remove it from combat.
  • You can tap any untapped Knights you control, including ones you haven't controlled continuously since the beginning of your most recent turn, to pay the cost of Aryel's last ability. However, you must have controlled Aryel continuously since the beginning of your most recent turn in order to use either of its activated abilities.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 1.25 EUR
    Tcgplayer 0.9 USD
    Manapool 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance , : Create a 2/2 white Knight creature token with vigilance. , , Tap X untapped Knights you control:Destroytarget creature with power X or less.

    Knight of Grace #23 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • "Hexproof from [quality]" is a variant of the hexproof ability. "Hexproof from black" means "This permanent can't be the target of black spells your opponents control or abilities of black sources your opponents control."
  • If an effect says that a creature loses hexproof or can be targeted as though it didn't have hexproof, this applies to hexproof from black as well.
  • Knight of Grace only gets +1/+0 if any player controls a black permanent, no matter how many black permanents players control.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.48 USD 0.31 USD
    Cardmarket / 0.39 EUR 0.24 EUR
    Manapool / 0.46 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.

    Knight of Malice #97 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • "Hexproof from [quality]" is a variant of the hexproof ability. "Hexproof from white" means "This permanent can't be the target of white spells your opponents control or abilities of white sources your opponents control."
  • If an effect says that a creature loses hexproof or can be targeted as though it didn't have hexproof, this applies to hexproof from white as well.
  • Knight of Malice only gets +1/+0 if any player controls a white permanent, no matter how many white permanents players control.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.3 USD
    Cardmarket / 0.37 EUR 0.12 EUR
    Tcgplayer / 0.38 USD 0.27 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike (This creature deals combat damage before creatures without first strike.) Hexproof from white (This creature can't be the target of white spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a white permanent.

    Knight of the Ebon Legion #105s Creature — Vampire Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A player doesn't need to have lost 4 life all at once. If a player loses 2 life twice during a turn, that player lost 4 life during that turn, and Knight of the Ebon Legion receives a +1/+1 counter.
  • A player loses life if they pay life.
  • It doesn't matter whether a player has 4 or less life than they started the turn with. If a player lost 4 life but also gained 6 life, that player still lost 4 life.
  • Knight of the Ebon Legion looks at your entire turn to determine whether a player lost 4 or more life. It doesn't matter how many players lost 4 or more life, only whether anyone did. It also doesn't matter whether Knight of the Ebon Legion was on the battlefield when they lost life.
  • Prices

    Seller Price
    Manapool 9.53 USD
    Cardmarket 4.79 EUR
    Tcgplayer 5.89 USD
    Cardkingdom 7.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : This creature gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1counteron this creature. (Damage causes loss of life.)

    Wintermoor Commander #345 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/*
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • As long as Wintermoor Commander is on the battlefield, its ability will count itself, so it'll be at least 2/1.
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Wintermoor Commander may become lethal if Knights you control leave the battlefield during that turn.
  • The ability that defines Wintermoor Commander's toughness works in all zones, not just the battlefield.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.31 USD
    Cardkingdom 0.35 USD
    Cardmarket 0.32 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don'tdestroyit.)