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AI 🤖 Find me cards equivalent to: Witch Hunt

Cards similar to Witch Hunt (red, group slug/burn effects) include:

  • Sulfuric Vortex (red, deals damage each upkeep, prevents life gain)
  • Manabarbs (red, deals 1 damage for each land tapped for mana)
  • Rite of the Raging Storm (red, gives each opponent a hasty creature that can't attack you)
  • Grip of Chaos (red, randomly reassigns targets)

These all create chaotic or punishing conditions for all players, similar to Witch Hunt.

Results:

Grip of Chaos #98 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are multiple legal targets, it may still choose the original one.
  • If there are no other legal targets, it keeps its target.
  • The ability triggers when a spell or ability is put on the stack, and this target-changing ability itself goes on the stack. This means that the spell or ability keeps its original target until this ability resolves. You determine the new target when this ability resolves, at which time the set of legal targets may have changed.
  • Prices

    Seller Price
    Tcgplayer 6.32 USD / 13.49 USD
    Cardmarket 0.75 EUR / 6.89 EUR
    Cardkingdom 3.99 USD / 14.99 USD
    Cardsphere 4.64 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a spell or ability is put onto the stack, if it has a single target, reselect its target at random. (Select from among all legal targets.)

    Manabarbs #212 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This card has a triggered ability that causes a separate effect for 1 point of damage each time a land is tapped for mana.
  • If any lands are tapped for mana while a player is casting a spell or activating an ability, Manabarbs’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, it’s put on the stack, then Manabarbs’s triggered abilities are put on the stack on top of it. The Manabarbs abilities will resolve first.
  • On the other hand, a player can tap lands for mana, let the Manabarbs triggered abilities be put on the stack, and then respond to those abilities by casting an instant or activating an ability using that mana. In that case, the spell or ability will resolve first.
  • The ability will trigger each time a land is tapped for mana. Each ability is separate.
  • This ability is not a mana ability. It goes on the stack and can be responded to.
  • Prices

    Seller Price
    Cardmarket 4.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

    Rite of the Raging Storm #274 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If Rite of the Raging Storm leaves the battlefield before attackers are declared, creatures named Lightning Rager can attack you or planeswalkers you control.
  • The tokens aren't named Elemental. They are named only Lightning Rager. The rule that says a token's name is its creature types applies only if the tokens aren't given a name by the effect that creates them.
  • Prices

    Seller Price
    Tcgplayer 0.84 USD
    Cardmarket 0.64 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures named Lightning Rager can't attack you or planeswalkers you control. At the beginning of each player's upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and "At the beginning of the end step,sacrificethis token."

    Sulfuric Vortex #190 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, this enchantment deals 2 damage to that player. If a player would gain life, that player gains no life instead.

    Witch Hunt #C13-133 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that trigger whenever a player gains life can’t trigger and effects that would replace gaining life with another effect won’t apply because it’s impossible for players to gain life.
  • If an effect sets a player’s life total to a specific number and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than the player’s current life total, the effect will work as normal.)
  • If you control Witch Hunt, you are not a legal target. If there are no legal targets available, the ability is removed from the stack and you retain control of Witch Hunt.
  • Spells and abilities that would cause a player to gain life still resolve, but the life-gain part has no effect.
  • The target is chosen at random as you put the last ability on the stack. Players can respond to this ability knowing who the target is.
  • To choose a target at random, all possible legal targets must have an equal chance of being chosen. There are many ways to do this, including assigning each possible legal target a number and rolling a die.
  • Prices

    Seller Price
    Tcgplayer 1.15 USD
    Cardmarket 0.33 EUR
    Cardkingdom 0.69 USD
    Cardsphere 1.08 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players can't gain life. At the beginning of your upkeep, this enchantment deals 4 damage to you. At the beginning of your end step, target opponent chosen at random gains control of this enchantment.

    Grip of Chaos Enchantment Normal - ~$7.3

    Manabarbs Enchantment Normal - ~$4.92

    Rite of the Raging Storm Enchantment Normal - ~$0.58

    Sulfuric Vortex Enchantment Normal

    Witch Hunt Enchantment Normal - ~$0.81

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