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"Find me cards equivalent to: Witchstalker"

Here are some equivalent green Wolf creatures with hexproof or similar abilities:
1. Witchstalker (original card for reference)
2. Ascendant Packleader — Creature — Wolf, gets a +1/+1 counter whenever you cast a spell with mana value 4 or greater.
3. Primal Adversary — Creature — Wolf, with trample and enters the battlefield ability to pump itself and animate lands.
4. Fleecemane Lion (slightly off-type: Cat, but green and gains hexproof and indestructible).

No other mono-green Wolves with true hexproof and scaling mechanics, but the closest matches emphasize +1/+1 counter growth or protection.

Found Cards

4 Results

Ascendant Packleader

Fleecemane Lion

Primal Adversary

Witchstalker

Ascendant Packleader #383 Creature — Wolf

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Ascendant Packleader's first ability considers only permanents already on the battlefield when determining if it should apply. If Ascendant Packleader is entering the battlefield at the same time as another permanent, the replacement effect won't see that permanent.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.69 USD
    Tcgplayer / 0.66 USD 0.47 USD
    Cardmarket 0.83 EUR / 1.69 EUR
    Manapool 0.4 USD / 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1counteron this creature.

    Fleecemane Lion #423 Creature — Cat

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Monstrosity

    Rules

  • An ability that triggers when a creature becomes monstrous won't trigger if that creature isn't on the battlefield when its monstrosity ability resolves.
  • Monstrous isn't an ability that a creature has. It's just something true about that creature. If the creature stops being a creature or loses its abilities, it will continue to be monstrous.
  • Once a creature becomes monstrous, it can't become monstrous again. If the creature is already monstrous when the monstrosity ability resolves, nothing happens.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.85 EUR
    Tcgplayer 0.53 USD
    Manapool 0.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Monstrosity 1. (If this creature isn't monstrous, put a +1/+1counteron it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof and indestructible.

    Primal Adversary #194 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • After you pay the {1}{G} cost one or more times, a second ability triggers and you choose the targets for it. Players may respond to the new ability at that point. As that ability resolves, Primal Adversary gets its +1/+1 counters and the target lands become Wolf creatures.
  • Any land that becomes a Wolf creature this way will retain any supertypes, card types, subtypes, and abilities it had.
  • Prices

    Seller Price
    Cardmarket 1.23 EUR / 3.81 EUR
    Tcgplayer 1.32 USD / 8.32 USD
    Cardkingdom 1.79 USD
    Manapool 1.13 USD / 11.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.

    Witchstalker #202 Creature — Wolf

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Wolf
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • If an opponent casts a copy of a card that’s blue or black during your turn (as opposed to putting a copy of such a spell directly on the stack), the ability will also trigger. Check for the word “cast” in the effect that creates the copy.
  • The counter will be put on Witchstalker before the spell cast by an opponent resolves.
  • Prices

    Seller Price
    Manapool / 0.39 USD 0.15 USD
    Cardkingdom 0.49 USD / 0.49 USD
    Tcgplayer 0.27 USD / 0.39 USD
    Cardmarket / 1.2 EUR 0.39 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hexproof (This creature can't be the target of spells or abilities your opponents control.) Whenever an opponent casts a blue or black spell during your turn, put a +1/+1counteron this creature.