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"Find me cards equivalent to: Wolfcaller's Howl"

Similar cards to Wolfcaller's Howl (Green Enchantment, makes Wolf tokens):
1. Verdant Embrace — Enchant creature, at the beginning of your upkeep, create a 1/1 green Saproling token.

Reason: Green enchantment that creates tokens on upkeep.
2. Awakening Zone — At your upkeep, create a 0/1 colorless Eldrazi Spawn token.

Reason: Green enchantment, makes tokens each upkeep (though not wolves).
3. From Beyond — At your upkeep, create a 1/1 green Eldrazi Scion token.

Reason: Green enchantment, triggers each upkeep, creates tokens.
4. Elemental Mastery — Enchanted creature can tap to create 1/1 Elemental creature tokens.

Reason: Enchantment that makes tokens, though not at upkeep and not passive.
5. Molimo's Favor — Not an exact match, but another green enchantment that can interact with tokens.

All are green enchantments focusing on token creation, matching Wolfcaller's Howl in color and broad function.

Found Cards

5 Results

Awakening Zone

Elemental Mastery

From Beyond

Verdant Embrace

Wolfcaller's Howl

Awakening Zone #262 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Manapool 0.15 USD
    Cardmarket 0.32 EUR
    Tcgplayer 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has "Sacrifice this token: Add ."

    Elemental Mastery #90 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • If the ability is activated after the current turn's End step has begun, the tokens won't be exiled until the next turn's End step.
  • The enchanted creature's power is checked at the time the ability resolves. If the enchanted creature has left the battlefield by then, its last known information is used.
  • The tokens will be exiled in the End step even if Elemental Mastery or the enchanted creature has left the battlefield by then.
  • Prices

    Seller Price
    Cardkingdom / 14.99 USD 0.99 USD
    Manapool 0.81 USD / 8.01 USD
    Cardmarket 0.75 EUR / 4.26 EUR
    Tcgplayer / 16.25 USD 1.9 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has ": Create X 1/1 red Elemental creature tokens with haste, where X is this creature's power. Exile them at the beginning of the next end step."

    From Beyond #167s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Devoid

    Rules

  • A card with devoid is just colorless. It's not colorless and the colors of mana in its mana cost.
  • An Eldrazi card is one with the creature type Eldrazi. Just having "Eldrazi" in its name or being an Eldrazi-themed card doesn't count.
  • Cards with devoid use frames that are variations of the transparent frame traditionally used for Eldrazi. The top part of the card features some color over a background based on the texture of the hedrons that once imprisoned the Eldrazi. This coloration is intended to aid deckbuilding and game play.
  • Devoid works in all zones, not just on the battlefield.
  • Eldrazi Scions are similar to Eldrazi Spawn, seen in the Zendikar block. Note that Eldrazi Scions are 1/1, not 0/1.
  • Eldrazi and Scion are each separate creature types. Anything that affects Eldrazi will affect these tokens, for example.
  • If a card loses devoid, it will still be colorless. This is because effects that change an object's color (like the one created by devoid) are considered before the object loses devoid.
  • Other cards and abilities can give a card with devoid color. If that happens, it's just the new color, not that color and colorless.
  • Sacrificing an Eldrazi Scion creature token to add {C} is a mana ability. It doesn't use the stack and can't be responded to.
  • Some instants and sorceries that create Eldrazi Scions require targets. If all targets for such a spell have become illegal by the time that spell tries to resolve, the spell won't resolve and none of its effects will happen. You won't get any Eldrazi Scions.
  • Prices

    Seller Price
    Cardmarket / 3.59 EUR 1.57 EUR
    Tcgplayer 17.64 USD
    Manapool 3.61 USD
    Cardkingdom 8.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Devoid (This card has no color.) At the beginning of your upkeep, create a 1/1 colorless Eldrazi Scion creature token. It has "Sacrifice this token: Add ." ,Sacrificethis enchantment: Search your library for an Eldrazi card, reveal it, put it into your hand, thenshuffle

    Verdant Embrace #232 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • The token is put onto the battlefield under the control of the player who controls the enchanted creature, not the player who controls Verdant Embrace.
  • Prices

    Seller Price
    Cardmarket / 1.49 EUR 0.38 EUR
    Manapool / 4.86 USD 0.3 USD
    Tcgplayer 0.48 USD / 9.5 USD
    Cardkingdom 0.69 USD / 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, create a 1/1 green Saproling creature token."

    Wolfcaller's Howl #52 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Use the number of opponents who have four or more cards in hand as the ability resolves to determine the value of X.
  • Prices

    Seller Price
    Cardmarket / 0.19 EUR 0.98 EUR
    Cardkingdom 4.49 USD
    Tcgplayer 1.41 USD
    Manapool 1.38 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create X 2/2 green Wolf creature tokens, where X is the number of your opponents with four or more cards in hand.