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"Find me cards equivalent to: Wolfsbane, Highland Hero"

Equivalent cards to Wolfsbane, Highland Hero (green, legendary werewolf, trample, +2/+2 pump):

  • Ulrich of the Krallenhorde (G, R) — Legendary Werewolf, boosts power and transforms
  • Rhythm of the Wild (G, R) — Not a creature, but gives boost and trample indirectly
  • Arlinn, the Pack's Hope // Arlinn, the Moon's Fury (G, R) — Legendary, pumps and gives trample
  • Wolfsbane, Highland Hero (your requested card) — for reference

Exact green legendary werewolves are rare; closest existing is Ulrich of the Krallenhorde, but it isn't mono-green. No card matches every attribute exactly, but these are closest in color, type, and function.

Found Cards

2 Results

Rhythm of the Wild

Wolfsbane, Highland Hero

Rhythm of the Wild #12 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature card that happens to be entering the battlefield as a creature will have riot (for example, Rusted Relic while you control three other artifacts). Similarly, a creature card entering the battlefield as a noncreature permanent won't have riot (for example, Thassa, God of the Sea while your other permanents contribute only four to your devotion to blue).
  • A spell or ability that counters spells can still target a creature spell you control. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
  • If a creature entering the battlefield has riot but can't have a +1/+1 counter put onto it, it gains haste.
  • If a creature enters the battlefield with two instances of riot, you may choose to have it get two +1/+1 counters, one +1/+1 counter and haste, or two instances of haste. Multiple instances of haste on the same creature are redundant, but we're not going to tell the Gruul how to live their lives.
  • If a nontoken, noncreature permanent becomes a creature after it's already on the battlefield, it will have riot but it will be too late for the replacement effect to have any effect.
  • If you choose for the creature to gain haste, it gains haste indefinitely. It won't lose it as the turn ends or as another player gains control of it.
  • Once a creature with riot has entered the battlefield, it keeps its +1/+1 counter or haste even if it loses riot.
  • Riot is a replacement effect. Players can't respond to your choice of +1/+1 counter or haste, and they can't take actions while the creature is on the battlefield without one or the other.
  • If Rhythm of the Wild leaves the battlefield at the same time that a nontoken creature enters the battlefield (most likely because that creature has a replacement effect, such as that of Rescuer Sphinx), that creature still gets a +1/+1 counter or haste.
  • Prices

    Seller Price
    Cardkingdom 6.99 USD
    Tcgplayer / 6.85 USD 3.93 USD
    Manapool 3.64 USD / 6.76 USD
    Cardmarket / 5.83 EUR 3.92 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1counteror haste.)

    Wolfsbane, Highland Hero #767 Legendary Creature — Mutant Werewolf Hero

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Mutant
  • Werewolf
  • Hero
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 0.36 USD 0.36 USD
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.79 USD
    Cardmarket / 0.25 EUR 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample (This creature can deal excess combat damage to the player she's attacking.) : Wolfsbane gets +2/+2 until end of turn. Activate only once each turn.