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"Find me cards equivalent to: Woolly Razorback"

Cards similar to Woolly Razorback (white creatures with temporary defender or self-unlocking restriction):
1. Prison Term (white aura, locks abilities temporarily)—not a creature, but similarly restricts.
2. Moorish Cavalry (white, has trample, can be “locked out” by conditions, but not as directly related).
3. Restoration Angel (white, enters with restriction-like effect, but not same mechanic).
4. Archangel of Tithes (white, restricts attacking/blocking)—not temporary in the same “unlocking” style.
5. Wall of Omens (white, defender, but no self-unlocking mechanic).

None are exact equivalents; Woolly Razorback is uniquely white with self-removing restriction counters—most similar white effects come from creatures that have defender or a restriction that is removed by another event, but not through blocking. Woolly Razorback is the primary example in white.

Found Cards

6 Results

Archangel of Tithes

Moorish Cavalry

Prison Term

Restoration Angel

Wall of Omens

Woolly Razorback

Archangel of Tithes #4 Creature — Angel

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: 3/5
Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you control an untapped Archangel of Tithes, your opponents can choose to not attack with a creature that must attack if able. The same is true with respect to an attacking Archangel of Tithes and a creature that must block if able.
  • Prices

    Seller Price
    Cardmarket / 9.75 EUR 4.49 EUR
    Tcgplayer 6.16 USD / 13.11 USD
    Cardkingdom / 22.99 USD 9.49 USD
    Manapool / 8.75 USD 4.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays for each of those creatures.

    Moorish Cavalry #7 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 3.87 EUR
    Manapool 2.56 USD
    Cardkingdom 3.99 USD
    Tcgplayer 5.79 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample

    Prison Term #18 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The last ability works only if Prison Term is already on the battlefield. You may move it from the creature it's currently enchanting onto the new creature.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 4.49 USD
    Cardmarket / 2.31 EUR 0.41 EUR
    Manapool 0.35 USD / 5.14 USD
    Tcgplayer / 4.64 USD 0.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated. Whenever a creature an opponent controls enters, you may attach this Aura to that creature.

    Restoration Angel #1380 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • Once the exiled creature returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • When an effect returns the exiled card "under your control," you control it indefinitely after that. If you had temporarily gained control of a creature, it won't return to its previous controller. In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, a creature you took with Restoration Angel's effect is exiled.
  • Prices

    Seller Price
    Tcgplayer / 5.58 USD 4.37 USD
    Cardmarket / 4.6 EUR 4.15 EUR
    Cardkingdom / 3.99 USD 2.79 USD
    Manapool / 4.98 USD 4.04 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Flying When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

    Wall of Omens #138 Creature — Wall

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 0/4
    Types:
  • Creature
  • SubTypes:
  • Wall
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Defender

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Tcgplayer 0.21 USD
    Cardkingdom 0.39 USD
    Cardmarket 0.2 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Defender When this creature enters, draw a card.

    Woolly Razorback #25 Creature — Boar Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Boar
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Having an ice counter on Woolly Razorback doesn’t prevent combat damage that would be dealt to it.
  • The third time Woolly Razorback blocks, its last ice counter will be removed, meaning the combat damage it deals that combat won’t be prevented.
  • Prices

    Seller Price
    Cardkingdom / 7.99 USD 1.79 USD
    Manapool 0.31 USD
    Cardmarket 0.43 EUR / 2.83 EUR
    Tcgplayer 0.47 USD / 2.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with three ice counters on it. As long as this creature has an icecounteron it, prevent all combat damage it would deal and it has defender. Whenever this creature blocks, remove an icecounterfrom it.