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4 Cards Found

AI 🤖 Find me cards equivalent to: Word of Command

Try Thoughtseize, Duress, and Despise.

Reason: All are black cards that disrupt opponent's hand and allow you to control or affect their choices, similar to Word of Command.

Results:

Despise #43065 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You choose a creature or planeswalker card from it. That player discards that card.

    Duress #17 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 18.15 USD
    Cardmarket 20.75 EUR
    Cardkingdom 32.99 USD
    Cardsphere 19.44 USD
    Manapool 20.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

    Thoughtseize #1117 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You lose 2 life even if the target player has no nonland cards in their hand to discard.
  • Prices

    Seller Price
    Tcgplayer 33.09 USD / 40.01 USD
    Cardmarket 30.85 EUR
    Cardkingdom 44.99 USD / 34.99 USD
    Cardsphere 32.77 USD
    Manapool 39.37 USD 41.4 USD 41.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

    Word of Command #137 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To "play a card" is to either cast a spell or to put a land onto the battlefield using the main phase special action.
  • You do get to choose which lands get tapped. You can make them choose an optional mana generating ability of the land that they tap, such as making them tap and sacrifice the land instead of just tap it.
  • During the resolution of this spell, that player plays the chosen card.
  • If there is a non-mana way to cast a spell, as with Pitch Spells, you may require that way to be used if it is possible to do so.
  • Since this spell is an instant, your opponent gets a chance to respond to it as normal. Once this spell resolves, you look at your opponent's hand and choose a card. Note that it is common practice to respond to Word of Command by using up any spells or mana you have prior to letting it resolve.
  • Word of Command can't be used to force a player to play a card that isn't in their hand.
  • You control the player while this spell is resolving, which means you get to see anything they can see. If that player is required to search their library as part of playing the card or as part of its resolution if it's cast as a spell, then you can see the cards in that player's library as well.
  • You may Command your opponent to play a land (if they have not already done so this turn).
  • You must order your opponent to play the chosen card if it is possible to do so.
  • Your opponent can't counter the Word of Command after letting you look at their hand, but they can attempt to counter the spell you force them to cast.
  • Controlling a player doesn't allow you to look at that player's sideboard. If an effect instructs that player to choose a card from outside the game, you can't have that player choose any card.
  • While controlling another player, you can see all cards in the game that player can see. This includes cards in that player's hand, face-down cards that player controls, and any cards in that player's library the player may look at.
  • Prices

    Seller Price
    Tcgplayer 47.2 USD
    Cardmarket 34.09 EUR
    Cardsphere 41.72 USD
    Manapool 67.71 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at target opponent's hand and choose a card from it. You control that player until Word of Command finishes resolving. The player plays that card if able. While doing so, the player can activate mana abilities only if they're from lands that player controls and only if mana they produce is spent to activate other mana abilities of lands the player controls and/or to play that card. If the chosen card is cast as a spell, you control the player while that spell is resolving.

    Despise Sorcery Normal

    Duress Sorcery Normal - ~$22.28

    Thoughtseize Sorcery Normal - ~$37.65

    Word of Command Instant Normal - ~$47.68

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