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"Find me cards equivalent to: Words of Wilding"

Equivalent cards to Words of Wilding (green, enchantment, alternate effect instead of drawing) are:
1. Words of Wilding itself
2. Sylvan Library (lets you replace card draws, green enchantment, not exactly the same effect, but interacts with draws)
3. Abundance (green enchantment, lets you replace card draws with land or nonland cards)
4. Words of Wind (not green, but part of the Words cycle, blue enchantment)
5. Words of War (not green, but part of cycle, red enchantment)

Most cards with exactly that effect are limited to the Words cycle, only Abundance and Sylvan Library have somewhat similar green draw-replacement effects.

Found Cards

5 Results

Abundance

Sylvan Library

Words of War

Words of Wilding

Words of Wind

Abundance #229 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If no card of the chosen type is found before your library empties, you don't get a card, but you do get to order all the cards in your library any way you choose.
  • If you use this on a multi-card draw, each replaced draw is handled separately. In other words, you reveal and then put on the bottom of the library for the first card, then do the same for the second, and so on. In a multi-card draw you do not have to choose how many of those draws will be replaced before you do any drawing or use of this card.
  • This replacement effect replaces the draw, so nothing that triggers on a draw will trigger.
  • If your library is empty, Abundance can prevent you from losing the game for being unable to draw a card. If an effect or turn-based action would cause you to draw a card, you can replace that draw with Abundance's replacement effect. (It doesn't matter that you'd be unable to actually draw a card.) Since Abundance's effect has you put a card into your hand instead of drawing a card, you'll never be forced to draw a card with an empty library.
  • Prices

    Seller Price
    Manapool 2.59 USD
    Cardkingdom 6.99 USD
    Tcgplayer 5.28 USD
    Cardmarket 2.76 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.

    Sylvan Library #235 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any cards drawn prior to Sylvan Library’s ability resolving, including in your upkeep or in response to Sylvan Library’s triggered ability, can be chosen to be put back using this effect. Sylvan Library’s controller is responsible for keeping these cards distinguishable in hand, such as by keeping them separate from cards that began the turn in hand.
  • If you choose to draw two cards, then replace one or more of those draws with some other effect, the rest of Sylvan Library’s ability still happens. If you’ve actually drawn only one card that turn, you must choose that card and either pay 4 life or put it on top of your library. If you haven’t actually drawn any cards that turn, the rest of the ability has no effect.
  • If you control more than one Sylvan Library, the triggered ability of each will resolve in sequence. You don’t get to draw all the cards at once and then put them all back at once.
  • If you control other triggered abilities that allow you to draw cards during your draw step, you can choose to order Sylvan Library’s ability before or after those abilities. Triggered abilities controlled by other players will resolve before triggered abilities you control.
  • It’s not possible to take any actions between drawing the cards and choosing two cards. You can’t cast the cards you drew to avoid having two cards to choose.
  • You always perform your normal draw before this ability. The normal draw occurs before anything can be placed on the stack during a player’s draw step.
  • You can put back zero, one, or two cards.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.

    Words of War #244 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card.
  • Prices

    Seller Price
    Cardmarket / 8.55 EUR 0.64 EUR
    Tcgplayer / 10.25 USD 0.56 USD
    Manapool / 8.33 USD 0.33 USD
    Cardkingdom 0.59 USD / 7.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : The next time you would draw a card this turn, this enchantment deals 2 damage to any target instead.

    Words of Wilding #305 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD / 19.99 USD
    Cardmarket 1.17 EUR / 6.76 EUR
    Manapool / 11.57 USD 1.3 USD
    Tcgplayer 2.11 USD / 13.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.

    Words of Wind #122 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple Words have been used prior to drawing a card, then you can choose which one to apply (and use up) each time you draw a card.
  • Prices

    Seller Price
    Tcgplayer / 34.49 USD 3.1 USD
    Manapool 2.85 USD / 17.7 USD
    Cardmarket 2.73 EUR / 17.11 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : The next time you would draw a card this turn, each player returns a permanent they control to its owner's hand instead.