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"Find me cards equivalent to: Worldgorger Dragon"

Equivalent cards to Worldgorger Dragon (red, creature, exile+return effect) are very rare. Here are some similar cards with comparable effects and color:

  • Tyrant of Discord: Red creature, creates chaos with permanent manipulation.
  • Norin the Wary: Red creature, flickers itself on triggers.
  • Zada, Hedron Grinder: Red creature, mass-triggered abilities (though not exile/return).
  • Worldgorger Dragon: (original card)


Reason: No exact red equivalent matches Worldgorger’s blink-all-permanents effect, but these interact with exile, battlefield, or chaos in red.

Found Cards

4 Results

Norin the Wary

Tyrant of Discord

Worldgorger Dragon

Zada, Hedron Grinder

Norin the Wary #171 Legendary Creature — Human Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Norin the Wary will be exiled if it attacks.
  • Prices

    Seller Price
    Manapool 17.45 USD / 45.37 USD
    Cardmarket / 13.76 EUR 6.43 EUR
    Cardkingdom 21.99 USD / 64.99 USD
    Tcgplayer / 42.42 USD 23.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When a player casts a spell or a creature attacks, exile Norin. Return it to the battlefield under its owner's control at the beginning of the next end step.

    Tyrant of Discord #162 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If any abilities trigger while Tyrant of Discord's "enters" ability is resolving, those abilities will wait until the "enters" ability finishes resolving before going on the stack. Starting with the active player, each player puts their abilities on the stack in any order.
  • If the target opponent can't sacrifice permanents (perhaps because of Sigarda, Host of Herons), the opponent will choose a permanent at random but not sacrifice it. The ability will then finish resolving.
  • Repeating the process does not include targeting an opponent. Only one opponent will have to sacrifice permanents.
  • Repeating the process includes the instruction to repeat the process. That is, the opponent will keep sacrificing permanents until they sacrifice a land.
  • Prices

    Seller Price
    Tcgplayer 2.77 USD / 4.27 USD
    Manapool 1.56 USD / 4.11 USD
    Cardkingdom 1.49 USD / 6.99 USD
    Cardmarket 2.38 EUR / 2.59 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, target opponent chooses a permanent they control at random and sacrifices it. If a nonland permanent is sacrificed this way, repeat this process.

    Worldgorger Dragon #193 Creature — Nightmare Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Trample

    Rules

  • If Worldgorger Dragon leaves the battlefield before its enters-the-battlefield ability resolves, the "leaves-the-battlefield" ability will trigger and resolve first. It won't return anything. Then the enters-the-battlefield ability will exile all other permanents you control indefinitely.
  • If an Aura is exiled with Worldgorger Dragon and then returns to the battlefield, the player who controls the Aura as it enters the battlefield chooses what it will enchant. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it stays exiled. It can't enter the battlefield enchanting a permanent that enters the battlefield at the same time.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, trample When this creature enters, exile all other permanents you control. When this creature leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

    Zada, Hedron Grinder #2423 Legendary Creature — Goblin Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any creature you control that couldn't be targeted by the original spell (due to shroud, protection abilities, targeting restrictions, or any other reason) is just ignored by Zada's ability.
  • If the spell that's copied has an X whose value was determined as it was cast (like Rolling Thunder does), the copies have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copies will have the same mode. You can't choose a different one.
  • If you cast an instant or sorcery spell that has multiple targets, but it's targeting only Zada with all of them, Zada's ability will trigger. The copies will similarly each be targeting only one of your other creatures. You can't change any of the copy's targets to other creatures.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copies that the ability creates are created on the stack, so they're not cast. Abilities that trigger when a player casts a spell (like Zada's ability itself) won't trigger.
  • You control all the copies. You choose the order the copies are put onto the stack. The original spell will be on the stack beneath those copies and will resolve last.
  • Zada's ability triggers whenever you cast an instant or sorcery spell that targets only Zada and no other object or player.
  • Prices

    Seller Price
    Tcgplayer 6.04 USD
    Manapool 6.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an instant or sorcery spell that targets only Zada, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.