Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Worldsoul's Rage"

Equivalent cards to Worldsoul's Rage in Gruul (G, R) that deal damage and ramp lands are rare, but here are the closest options:
1. Scapeshift (sorcery, G): Sacrifices any number of lands and gets that many from your library, but no damage.
2. Jaya's Immolating Inferno (sorcery, R): Legendary only, deals X damage to up to three targets, but no ramp.
3. Genesis Ultimatum (sorcery, GUR): Reveals top 5, puts any number of permanents to battlefield, no direct damage.
4. Tempt with Vengeance (sorcery, R): X 1/1 hasty creatures, no ramp.
5. Mina and Denn, Wildborn (creature, RG): Two lands per turn, no damage, not a sorcery.

Closest: There is no direct equivalent combining the exact damage + land ramp effect of Worldsoul's Rage in R/G as a sorcery. The effect is unique. Try combining damage spells (Banefire, Comet Storm) with ramp (Scapeshift) for similar gameplay.

Found Cards

8 Results

Banefire

Comet Storm

Genesis Ultimatum

Jaya's Immolating Inferno

Mina and Denn, Wildborn

Scapeshift

Tempt with Vengeance

Worldsoul's Rage

Banefire #130s Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Banefire can be targeted by spells that try to counter it regardless of what the value of X is. If X is 5 or more, those spells will still resolve, but the part of their effect that would counter Banefire won’t do anything. Any other effects those spells have will work as normal.
  • If its target is illegal by the time Banefire tries to resolve, the spell isn’t countered, but it doesn’t resolve. The target won’t be dealt damage.
  • To determine whether it can be countered and its damage can be prevented, Banefire checks the number you chose for X, not the amount of mana you actually spent or the amount of damage it will actually deal.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Cardmarket 2.2 EUR
    Tcgplayer 6.22 USD
    Manapool 2.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Banefire deals X damage to any target. If X is 5 or more, this spell can't be countered and the damage can't be prevented.

    Comet Storm #76 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • As long as any of its targets are legal at the time Comet Storm resolves, Comet Storm will deal X damage to each of those legal targets.
  • Each target you choose must be different.
  • For example, if you want Comet Storm to deal 4 damage to each of three different targets, that means X is 4 and you're kicking the spell twice. You'll pay a mana cost of {4}{R}{R}, plus a kicker cost of {1}, plus another kicker cost of {1}, for a total of {6}{R}{R}.
  • The number of targets you choose for Comet Storm is one more than the number of times it's kicked. First you declare how many times you're going to kick the spell (at the same time you declare the value of X), then you choose the targets accordingly, then you pay the costs. No player can respond between the time you declare how many times you'll kick the spell and the time you choose the targets.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket 0.36 EUR / 0.27 EUR
    Manapool 10.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Multikicker (You may pay an additional any number of times as you cast this spell.) Choose any target, then choose another target for each time this spell was kicked. Comet Storm deals X damage to each of them.

    Genesis Ultimatum #106 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura being put onto the battlefield this way can't enchant anything else that is being put onto the battlefield at the same time.
  • Any abilities that trigger as the permanents enter the battlefield this way won't be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
  • You can choose to not put a permanent card onto the battlefield this way. You'll put it into your hand without revealing it and without saying whether it was a permanent card.
  • An Aura being put onto the battlefield this way can’t enchant anything else that is being put onto the battlefield at the same time.
  • Any abilities that trigger as the permanents enter the battlefield this way won’t be put onto the stack until after Genesis Ultimatum has finished resolving and is in exile.
  • If an Aura is put onto the battlefield without being cast, the Aura’s controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn’t target anything (so it could be attached to an opponent’s permanent with hexproof, for example), but the Aura’s enchant ability restricts what it can be attached to. If the Aura can’t legally be attached to anything, you can’t choose to put it onto the battlefield; in this case, it would be put into your hand along with any other cards that weren’t put onto the battlefield this way.
  • You can choose to not put any permanent cards onto the battlefield this way. You’ll put them into your hand without revealing them and without saying whether any of them were permanent cards.
  • Prices

    Seller Price
    Cardkingdom / 5.99 USD 5.49 USD
    Cardmarket / 4.57 EUR 3.42 EUR
    Manapool / 3.4 USD 2.6 USD
    Tcgplayer / 6.63 USD 4.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.

    Jaya's Immolating Inferno #133s Legendary Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Other than the casting restriction, the legendary supertype on a sorcery carries no additional rules. You may cast any number of legendary sorceries in a turn, and your deck may contain any number of legendary cards (but no more than four of any with the same name).
  • You can't cast a legendary sorcery unless you control a legendary creature or a legendary planeswalker. Once you begin to cast a legendary sorcery, losing control of your legendary creatures and planeswalkers won't affect that spell.
  • You can't target the same target more than once to have Jaya's Immolating Inferno deal more damage to it.
  • Prices

    Seller Price
    Tcgplayer 5.68 USD
    Manapool 5.51 USD
    Cardmarket 1.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    (You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Jaya's Immolating Inferno deals X damage to each of up to three targets.

    Mina and Denn, Wildborn #1270 Legendary Creature — Elf Ally

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once you announce that you’re activating the last ability, it’s too late for anyone to interrupt you by trying to remove the land you returned.
  • Prices

    Seller Price
    Tcgplayer 12.19 USD
    Manapool 10.42 USD
    Cardkingdom 9.49 USD
    Cardmarket 9.23 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land on each of your turns. , Return a land you control to its owner's hand: Target creature gains trample until end of turn.

    Scapeshift #34 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You sacrifice the lands as part of the resolution of Scapeshift. It isn’t an additional cost. If Scapeshift is countered, you won’t sacrifice any lands.
  • Prices

    Seller Price
    Manapool 63.04 USD / 145.88 USD
    Cardmarket 44.02 EUR / 105.76 EUR
    Cardkingdom / 249.99 USD 89.99 USD
    Tcgplayer / 141.59 USD 64.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, thenshuffle

    Tempt with Vengeance #239 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Rules

  • After each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for you a number of times equal to the number of opponents who accepted.
  • Your opponents decide in turn order whether or not they accept the offer, starting with the opponent on your left. Each opponent will know the decisions of previous opponents in turn order when making their decision.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardkingdom 0.79 USD
    Cardmarket 0.32 EUR / 0.2 EUR
    Manapool 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Tempting offer — Create X 1/1 red Elemental creature tokens with haste. Each opponent may create X 1/1 red Elemental creature tokens with haste. For each opponent who does, create X 1/1 red Elemental creature tokens with haste.

    Worldsoul's Rage #130 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.24 EUR
    Manapool 0.15 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Worldsoul's Rage deals X damage to any target. Put up to X land cards from your hand and/or graveyard onto the battlefield tapped.