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"Find me cards equivalent to: Wormfang Crab"

Cards equivalent to Wormfang Crab (blue, unblockable, ETB exile, LTB return):
1. Wormfang Drake — Unblockable, ETB exile a creature you control, LTB return it.
2. Wormfang Newt — Unblockable, ETB exile a land you control, LTB return it.
3. Wormfang Manta — ETB exile all other permanents you control, LTB return them.
4. Wormfang Behemoth — ETB exile two lands you control, LTB return them.

All are blue Nightmare creatures with similar ETB/LTB effects. Wormfang Crab is unique in that an opponent chooses the exiled permanent.

Found Cards

8 Results

Nightmare

Nightmare

Nightmare

Wormfang Behemoth

Wormfang Crab

Wormfang Drake

Wormfang Manta

Wormfang Newt

Nightmare #6 Token Creature — Nightmare

Info

Color:
Identifies:
Cost:
Power/Toughness: 1/1
Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.23 USD 0.21 USD

    Legalities

    Text

    At the beginning of combat on your turn, if a card was put into exile this turn, put a +1/+1counteron this creature.

    Nightmare #12 Token Creature — Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 2/3
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.52 USD
    Cardkingdom / 1.49 USD 1.29 USD
    Tcgplayer 0.71 USD
    Cardmarket 0.7 EUR / 1.34 EUR

    Legalities

    Text

    Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.

    Nightmare #120 Creature — Nightmare Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner’s graveyard as a state-based action right before the next player gains priority.
  • Nightmare’s power and toughness changes as the number of Swamps you control changes.
  • Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
  • The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
  • Prices

    Seller Price
    Cardmarket 1464 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.

    Wormfang Behemoth #55 Creature — Nightmare Fish Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Fish
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 17.69 EUR 0.34 EUR
    Cardkingdom / 24.99 USD 0.49 USD
    Manapool 0.15 USD / 5.05 USD
    Tcgplayer 0.23 USD / 5.11 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile all cards from your hand. When this creature leaves the battlefield, return the exiled cards to their owner's hand.

    Wormfang Crab #56 Creature — Nightmare Crab

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/6
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Crab
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 1.1 EUR 0.19 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Manapool 0.18 USD / 0.91 USD
    Tcgplayer / 0.98 USD 0.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't be blocked. When this creature enters, an opponent chooses a permanent you control other than this creature and exiles it. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

    Wormfang Drake #57 Creature — Nightmare Drake

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Drake
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Wormfang Drake leaves the battlefield before its enters-the-battlefield ability resolves, the “leaves-the-battlefield” ability will trigger and resolve first. It won’t return anything. Then the enters-the-battlefield ability will resolve. If you exile a creature you control, it will be exiled indefinitely. Wormfang Drake won’t return it.
  • If you don’t control any other creatures as the enters-the-battlefield ability resolves, you must sacrifice Wormfang Drake.
  • You choose which creature you control to exile (if any) as the enters-the-battlefield ability resolves. Once you make that choice, no player may take actions until the chosen creature is exiled or Wormfang Drake is sacrificed and the ability has finished resolving.
  • Prices

    Seller Price
    Cardmarket 0.09 EUR / 1.34 EUR
    Cardkingdom / 2.99 USD 0.35 USD
    Manapool 0.15 USD / 1.44 USD
    Tcgplayer / 2.6 USD 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters,sacrificeit unless you exile a creature you control other than this creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.

    Wormfang Manta #58 Creature — Nightmare Fish Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 6/1
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Fish
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 17.33 USD 0.53 USD
    Manapool / 13.46 USD 0.36 USD
    Cardmarket / 5.84 EUR 0.52 EUR
    Cardkingdom / 8.99 USD 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, you skip your next turn. When this creature leaves the battlefield, you take an extra turn after this one.

    Wormfang Newt #59 Creature — Nightmare Salamander Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Salamander
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket / 0.78 EUR 0.15 EUR
    Tcgplayer 0.15 USD / 1.13 USD
    Cardkingdom / 0.79 USD 0.35 USD
    Manapool / 0.26 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile a land you control. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.