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"Find me cards equivalent to: Wrenn and Realmbreaker Emblem"

Equivalent cards to the Wrenn and Realmbreaker emblem effect (lands you control have indestructible) in green are:

  • Sylvan Safekeeper (sacrifice lands to give a creature shroud temporarily)
  • Heroic Intervention (instant, grants indestructible to all permanents for a turn)
  • Terra Eternal (ALL lands are indestructible)
  • Darksteel Garrison (land gets indestructible while Fortified)


Reason: Permanent indestructibility for your lands is very rare. Terra Eternal is closest, but affects all lands. Darksteel Garrison is for a single land. Instant effects like Heroic Intervention are temporary but protect all permanents.

Found Cards

5 Results

Darksteel Garrison

Heroic Intervention

Sylvan Safekeeper

Terra Eternal

Wrenn and Realmbreaker

Darksteel Garrison #FUT-167 Artifact — Fortification

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
  • Fortification
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fortify

    Rules

  • Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
  • If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
  • The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
  • The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.17 USD
    Cardmarket 0.14 EUR
    Tcgplayer 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

    Heroic Intervention #79 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A planeswalker with indestructible still loses loyalty counters as it's dealt damage and will still be put into its owner's graveyard if its loyalty reaches 0.
  • The set of permanents affected by Heroic Intervention is determined as the spell resolves. Permanents you begin to control later in the turn won't gain hexproof and indestructible.
  • A battle with indestructible still loses defense counters as it's dealt damage. If it's a Siege, it will still be exiled when the last defense counter is removed from it, and its controller may still cast it transformed without paying its mana cost.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Permanents you control gain hexproof and indestructible until end of turn.

    Sylvan Safekeeper #2109 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 24.99 USD / 24.99 USD
    Manapool / 20.82 USD 20.79 USD
    Cardmarket 20.04 EUR
    Tcgplayer 19.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice a land: Target creature you control gains shroud until end of turn. (It can't be the target of spells or abilities.)

    Terra Eternal #22 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Effects that say “destroy” won’t cause a land with indestructible to be put into its owner’s graveyard. If that land is also a creature, lethal damage won’t cause it to be put into its owner’s graveyard either. However, a land with indestructible can be put into the graveyard for a number of reasons. The most likely reasons are if it’s sacrificed, if it’s legendary and another legendary land with the same name is controlled by the same player, or if it’s also a creature and its toughness is 0 or less.
  • Prices

    Seller Price
    Manapool / 17.5 USD 8.58 USD
    Tcgplayer / 26.14 USD 13.24 USD
    Cardmarket / 15.19 EUR 3.94 EUR
    Cardkingdom / 19.99 USD 12.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All lands have indestructible.

    Wrenn and Realmbreaker #322 Legendary Planeswalker — Wrenn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Wrenn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • The lands you play and spells you cast from your graveyard follow the usual timing restrictions, and you must pay any costs for spells you cast.
  • Prices

    Seller Price
    Cardkingdom 9.99 USD / 8.99 USD
    Manapool 6.76 USD / 7.01 USD
    Cardmarket / 8.38 EUR 4.61 EUR
    Tcgplayer / 8.02 USD 7.51 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control have ": Add one mana of any color."
    +1 Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
    −2Millthree cards. You may put a permanent card from among the milled cards into your hand.
    −7 You get an emblem with "You may play lands and cast permanent spells from your graveyard."