cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Wrenn and Six"

Equivalent cards to Wrenn and Six (Legendary Planeswalker — Wrenn, colors: Green & Red) with similar effects or play patterns:
1. Wrenn and Seven — Also a green planeswalker, interacts with lands, and provides graveyard value.
2. Wrenn and Realmbreaker — Green, interacts with lands, allows you to play lands from graveyard.
3. Ral, Storm Conduit — Red and blue, deals damage and interacts with spells (closest multicolor planeswalker within Red).
4. Domri, Anarch of Bolas — Green and red, interacts with creature spells, ramp, and fight (slightly off from graveyard/land but in same colors).
5. Tibalt, the Fiend-Blooded — Red, deals damage with his minus, some graveyard interaction.

Note: There is no direct Gruul (Red-Green) planeswalker with exactly the same land recursion and ping effect as Wrenn and Six, but the ones above are closest in synergy, colors, and/or playstyle.

Found Cards

6 Results

Domri, Anarch of Bolas

Ral, Storm Conduit

Tibalt, the Fiend-Blooded

Wrenn and Realmbreaker

Wrenn and Seven

Wrenn and Six

Domri, Anarch of Bolas #521 Legendary Planeswalker — Domri

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Domri
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight

    Rules

  • A spell or ability that counters spells can still target a creature spell you control after Domri's first loyalty ability has resolved. When that spell or ability resolves, the creature spell won't be countered, but any additional effects of that spell or ability will still happen.
  • After Domri's first loyalty ability has resolved, no creature spells you cast can be countered during that turn, not just the one you spend the mana on.
  • Because it's a loyalty ability, Domri's first loyalty ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
  • If Domri leaves the battlefield before his last ability resolves, most likely because he only had 2 loyalty when you activated the ability, the creature won't have +1/+0 from Domri's static ability while it fights.
  • If either target is an illegal target as Domri's last ability resolves, no creature will deal or be dealt damage.
  • Prices

    Seller Price
    Cardmarket 1.97 EUR
    Cardkingdom 1.79 USD
    Tcgplayer 1.79 USD
    Manapool 1.56 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures you control get +1/+0.
    +1 Add or . Creature spells you cast this turn can't be countered.
    −2 Target creature you control fights target creature you don't control.

    Ral, Storm Conduit #211 Legendary Planeswalker — Ral

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Ral
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • If an effect copies a spell multiple times, as Finale of Promise may, Ral's first ability triggers that many times.
  • If the spell that's copied has damage divided as it was cast, the division can't be changed (although the targets receiving that damage still can). The same is true of spells that distribute counters.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy created by Ral's last ability will have the same mode or modes. You can't choose different ones.
  • Some spells instruct you to "copy target instant or sorcery spell." Because a spell is never a legal target for itself, you can't cast such a spell targeting itself to create a loop that causes Ral's first ability to trigger over and over.
  • The copies that Ral's last ability creates are created on the stack, so they're not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • You can't choose to pay any additional costs for the copy created by Ral's last ability. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • If an effect copies a card rather than a spell (such as that of God-Eternal Kefnet), this doesn't cause Ral's first ability to trigger. That ability will trigger if you cast the copy, however.
  • Prices

    Seller Price
    Manapool 0.51 USD / 1.84 USD
    Cardmarket / 2.17 EUR 0.76 EUR
    Cardkingdom 1.99 USD
    Tcgplayer 1.41 USD / 2.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.
    +2 Scry 1.
    −2 When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.

    Tibalt, the Fiend-Blooded #537 Legendary Planeswalker — Tibalt

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Tibalt
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The number of cards in the target player's hand is determined when Tibalt's second ability resolves.
  • When Tibalt's third ability resolves, all creatures will become untapped and gain haste, including ones you controlled before the ability resolved.
  • Prices

    Seller Price
    Cardmarket 2.06 EUR / 11.03 EUR
    Tcgplayer 7.97 USD
    Manapool 8.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Draw a card, thendiscarda card at random.
    −4 Tibalt deals damage equal to the number of cards in target player's hand to that player.
    −6 Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.

    Wrenn and Realmbreaker #322 Legendary Planeswalker — Wrenn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Wrenn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • The lands you play and spells you cast from your graveyard follow the usual timing restrictions, and you must pay any costs for spells you cast.
  • Prices

    Seller Price
    Tcgplayer / 9.02 USD 6.16 USD
    Cardmarket 3.89 EUR / 4.57 EUR
    Cardkingdom / 12.99 USD 6.99 USD
    Manapool 6.25 USD / 8.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lands you control have ": Add one mana of any color."
    +1 Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
    −2Millthree cards. You may put a permanent card from among the milled cards into your hand.
    −7 You get an emblem with "You may play lands and cast permanent spells from your graveyard."

    Wrenn and Seven #208 Legendary Planeswalker — Wrenn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Wrenn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 29.99 USD 2.99 USD
    Cardmarket / 0.02 EUR 2.37 EUR
    Manapool / 16.02 USD 3.39 USD
    Tcgplayer 4.63 USD / 17.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
    0 Put any number of land cards from your hand onto the battlefield tapped.
    −3 Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
    −8 Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."

    Wrenn and Six #18 Legendary Planeswalker — Wrenn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Wrenn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • When a spell you cast with retrace resolves or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Return up to one target land card from your graveyard to your hand.
    −1 Wrenn and Six deals 1 damage to any target.
    −7 You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)