🤖 ManaHive AI
Equivalent cards to Wrenn and Six (Legendary Planeswalker — Wrenn, colors: Green & Red) with similar effects or play patterns:
1. Wrenn and Seven — Also a green planeswalker, interacts with lands, and provides graveyard value.
2. Wrenn and Realmbreaker — Green, interacts with lands, allows you to play lands from graveyard.
3. Ral, Storm Conduit — Red and blue, deals damage and interacts with spells (closest multicolor planeswalker within Red).
4. Domri, Anarch of Bolas — Green and red, interacts with creature spells, ramp, and fight (slightly off from graveyard/land but in same colors).
5. Tibalt, the Fiend-Blooded — Red, deals damage with his minus, some graveyard interaction.
Note: There is no direct Gruul (Red-Green) planeswalker with exactly the same land recursion and ping effect as Wrenn and Six, but the ones above are closest in synergy, colors, and/or playstyle.
6 Results
Domri, Anarch of Bolas
Ral, Storm Conduit
Tibalt, the Fiend-Blooded
Wrenn and Realmbreaker
Wrenn and Seven
Wrenn and Six
Domri, Anarch of Bolas #521 Legendary Planeswalker — Domri
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| Rarity: | Rare |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Creatures you control get +1/+0.+1 Add
−2 Target creature you control fights target creature you don't control.
Ral, Storm Conduit #211 Legendary Planeswalker — Ral
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| Rarity: | Rare |
| Converted Cost: | 4 |
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| Layout: | Normal |
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Whenever you cast or copy an instant or sorcery spell, Ral deals 1 damage to target opponent or planeswalker.+2 Scry 1.
−2 When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Tibalt, the Fiend-Blooded #537 Legendary Planeswalker — Tibalt
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| Rarity: | Mythic |
| Converted Cost: | 2 |
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| Layout: | Normal |
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+1 Draw a card, thendiscarda card at random.
−4 Tibalt deals damage equal to the number of cards in target player's hand to that player.
−6 Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Wrenn and Realmbreaker #322 Legendary Planeswalker — Wrenn
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| Rarity: | Mythic |
| Converted Cost: | 3 |
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| Layout: | Normal |
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Lands you control have "+1 Up to one target land you control becomes a 3/3 Elemental creature with vigilance, hexproof, and haste until your next turn. It's still a land.
−2Millthree cards. You may put a permanent card from among the milled cards into your hand.
−7 You get an emblem with "You may play lands and cast permanent spells from your graveyard."
Wrenn and Seven #208 Legendary Planeswalker — Wrenn
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| Rarity: | Mythic |
| Converted Cost: | 5 |
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| Layout: | Normal |
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+1 Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
0 Put any number of land cards from your hand onto the battlefield tapped.
−3 Create a green Treefolk creature token with reach and "This token's power and toughness are each equal to the number of lands you control."
−8 Return all permanent cards from your graveyard to your hand. You get an emblem with "You have no maximum hand size."
Wrenn and Six #18 Legendary Planeswalker — Wrenn
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| Rarity: | Mythic |
| Converted Cost: | 2 |
| Power/Toughness: | / |
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| Layout: | Normal |
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Legalities
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+1 Return up to one target land card from your graveyard to your hand.
−1 Wrenn and Six deals 1 damage to any target.
−7 You get an emblem with "Instant and sorcery cards in your graveyard have retrace." (You may cast instant and sorcery cards from your graveyard by discarding a land card in addition to paying their other costs.)