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AI 🤖 Find me cards equivalent to: You Cannot Pass!

Equivalent cards to You Cannot Pass! (a white instant that gives a creature defender and forces it to block):

  • Pacifism: White enchantment, prevents creature from attacking or blocking.
  • Arrest: White enchantment, prevents attacking, blocking, and activated abilities.
  • Chained to the Rocks: White enchantment, exiles target creature.
  • Weight of Conscience: White enchantment, prevents attacking/blocking, with an exile option.


Reason:
These are all white cards that similarly restrict or prevent creatures from attacking or blocking.

Results:

Arrest #3 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Prices

    Seller Price
    Tcgplayer 0.05 USD / 0.69 USD
    Cardmarket 0.11 EUR / 0.14 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.19 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be activated.

    Chained to the Rocks #4 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • Auras attached to the exiled creature will be put into their owners' graveyards (unless they have bestow). Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
  • Chained to the Rocks's ability causes a zone change with a duration, a style of ability introduced in Magic 2014 that's somewhat reminiscent of older cards like Oblivion Ring. However, unlike Oblivion Ring, cards like Chained to the Rocks have a single ability that creates two one-shot effects: one that exiles the creature when the ability resolves, and another that returns the exiled card to the battlefield immediately after Chained to the Rocks leaves the battlefield.
  • If Chained to the Rocks leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
  • If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • If the land Chained to the Rocks is enchanting stops being a Mountain or another player gains control of it, Chained to the Rocks will be put into its owner's graveyard when state-based actions are performed.
  • In a multiplayer game, if Chained to the Rocks's owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • The exiled card returns to the battlefield immediately after Chained to the Rocks leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • Prices

    Seller Price
    Tcgplayer 0.53 USD / 8.25 USD
    Cardmarket 0.85 EUR / 6.85 EUR
    Cardkingdom 0.49 USD / 4.99 USD
    Cardsphere 0.7 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Mountain you control When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield. (That creature returns under its owner's control.)

    Pacifism #22 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack or block.

    Weight of Conscience #265 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Since the activated ability doesn’t have a tap symbol in its cost, you can tap creatures that haven’t been under your control since your most recent turn began to pay the cost.
  • The ability exile the enchanted creature, but Weight of Conscience remains on the battlefield. The Aura will then be put into your graveyard as a state-based action.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD
    Cardmarket 0.12 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.06 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Exile enchanted creature.

    You Cannot Pass! #489 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You Cannot Pass! can target a creature that's currently blocking or being blocked by a legendary creature, or one that blocked or was blocked by a legendary creature earlier in the turn.
  • You Cannot Pass! only cares that the second creature was a legendary creature at the moment it blocked or became blocked by the target creature. If that legendary creature has become a nonlegendary creature (perhaps because it's no longer your Ring-bearer) or left the battlefield, You Cannot Pass! can still target the first creature.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.31 USD
    Cardmarket 0.27 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature that blocked or was blocked by a legendary creature this turn.

    Arrest Enchantment — Aura Normal - ~$1.87

    Chained to the Rocks Enchantment — Aura Normal - ~$3.93

    Pacifism Enchantment — Aura Normal

    Weight of Conscience Enchantment — Aura Normal - ~$2.46

    You Cannot Pass! Instant Normal - ~$2.29

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