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"Find me cards equivalent to: You See a Guard Approach"

Equivalent cards to You See a Guard Approach (Instant, Blue, modal/tap/hexproof):
1. Aetherize – Instant, Blue. Returns all attacking creatures to owners' hands. (Protection/control)
2. Aetherize has a protective effect, not hexproof, but is a blue instant for combat tricks.
3. Misdirection – Instant, Blue. Changes the target of a spell with a single target. (Kind of hexproof-like)
4. Scatter Arc – Instant, Blue. Counters a noncreature spell and draws a card. (Protection-ish)
5. Turn Aside – Instant, Blue. Counter target spell that targets a permanent you control. (Protection effect)

Most direct in-game effect: Turn Aside for hexproof/protection; Voyage's End can tap/bounce. No exact blue instant with both tap AND hexproof for versatility, but above are close by function and color.

Found Cards

6 Results

Aetherize

Misdirection

Scatter Arc

Turn Aside

Voyage's End

You See a Guard Approach

Aetherize #1667 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An "attacking creature" is one that has been declared as an attacker this combat, or one that was put onto the battlefield attacking this combat. Unless that creature leaves combat, it continues to be an attacking creature through the end of combat step, even if the player it was attacking has left the game, or the planeswalker it was attacking has left combat. There's no such thing as an attacking creature outside of the combat phase.
  • Prices

    Seller Price
    Cardkingdom 27.99 USD / 39.99 USD
    Cardmarket 32.37 EUR / 30.33 EUR
    Manapool / 39.59 USD 26.56 USD
    Tcgplayer / 34.68 USD 24.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all attacking creatures to their owner's hand.

    Misdirection #1272 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there is no other legal target for the spell, this does not change the target.
  • Once the spell resolves, the new target is considered to be targeted by the deflected spell. This will trigger any effects which trigger on being targeted.
  • The target of a spell that targets another spell on the stack can be changed to any other spell on the stack, even if the new target will resolve before the spell does.
  • This does not check if the current target is legal. It just checks if the spell has a single target.
  • This only targets the spell being changed, not the original or new target of the spell it is affecting.
  • You can choose to make a spell on the stack target this spell (if such a target choice would be legal had the spell been cast while this spell was on the stack). The new target for the deflected spell is not chosen until this spell resolves. This spell is still on the stack when new targets are selected for the spell.
  • You can’t make a spell which is on the stack target itself.
  • You choose the spell to target on announcement, but you pick the new target for that spell on resolution.
  • Prices

    Seller Price
    Cardmarket 95.27 EUR
    Manapool 69.81 USD
    Cardkingdom 79.99 USD
    Tcgplayer 73.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exile a blue card from your hand rather than pay this spell's mana cost. Change the target of target spell with a single target.

    Scatter Arc #48 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.2 USD
    Cardmarket 0.11 EUR / 0.25 EUR
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.25 USD 0.1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target noncreature spell. Draw a card.

    Turn Aside #78 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Turn Aside can target a spell that has multiple targets, as long as at least one of those targets is a permanent you control.
  • Prices

    Seller Price
    Manapool / 1.9 USD 0.15 USD
    Cardkingdom / 1.49 USD 0.35 USD
    Cardmarket 0.16 EUR / 0.99 EUR
    Tcgplayer 0.15 USD / 2.53 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Counter target spell that targets a permanent you control.

    Voyage's End #73 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.38 USD 0.22 USD
    Cardmarket / 0.34 EUR 0.06 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

    You See a Guard Approach #85 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.22 USD
    Cardkingdom 0.69 USD / 0.99 USD
    Tcgplayer / 0.29 USD 0.33 USD
    Cardmarket / 0.24 EUR 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Distract the Guard — Tap target creature. • Hide — Target creature you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)