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"Find me cards equivalent to: Your Fate Is Thrice Sealed"

Equivalent cards to Your Fate Is Thrice Sealed (colorless, ramp/draw, Scheme):
1. Your Fate Is Thrice Sealed — original card
2. Coercive Portal — colorless, draws cards each turn, not ramp but flexible draw
3. Karn, the Great Creator — colorless, accesses exiled artifacts (library interaction, not direct ramp/draw)
4. Endbringer — colorless, card draw via ability (not ramp, but raw draw in colorless)
5. The Immortal Sun — colorless, card draw at beginning of draw step

There are no direct equivalents (land ramp + draw) in colorless except the original Scheme, but the above colorless cards offer either draw or library manipulation.

Found Cards

5 Results

Coercive Portal

Endbringer

Karn, the Great Creator

The Immortal Sun

Your Fate Is Thrice Sealed

Coercive Portal #CNS-56 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 4
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Because the votes are cast in turn order, each player will know the votes of players who voted beforehand.
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.
  • Players can't do anything after they finish voting but before the spell or ability that included the vote finishes resolving.
  • The phrase "the vote is tied" refers only to when there is more than one choice that received the most votes. For example, if a 5-player vote from among three different choices ends 3 votes to 1 vote to 1 vote, the vote isn't tied.
  • You must vote for one of the available options. You can't abstain.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Will of the council — At the beginning of your upkeep, starting with you, each player votes for carnage or homage. If carnage gets more votes,sacrificethis artifact anddestroyall nonland permanents. If homage gets more votes or the vote is tied, draw a card.

    Endbringer #3 Creature — Eldrazi

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Eldrazi
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating the second activated ability after a creature has legally been declared as an attacker or blocker won't change or undo that attack or block.
  • Endbringer untaps at the same time as the active player's permanents. You can't choose to not untap it at that time.
  • If an effect states that Endbringer doesn't untap during your untap step, that effect won't apply during another player's untap step.
  • Prices

    Seller Price
    Tcgplayer / 1.79 USD 0.36 USD
    Manapool 0.22 USD / 0.53 USD
    Cardmarket / 0.95 EUR 0.4 EUR
    Cardkingdom 0.79 USD / 1.99 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Untap this creature during each other player's untap step. : This creature deals 1 damage to any target. , : Target creature can't attack or block this turn. , : Draw a card.

    Karn, the Great Creator #1 Legendary Planeswalker — Karn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Karn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text, such as equip. Triggered abilities (starting with "when," "whenever," or "at") are unaffected by Karn.
  • If a permanent has {X} in its mana cost, X is considered to be 0.
  • In a casual game, a card you choose from outside the game comes from your personal collection. In a tournament event, a card you choose from outside the game must come from your sideboard. You may look at your sideboard at any time.
  • Karn's first ability affects only artifacts on the battlefield. Activated abilities that work in other zones can still be activated.
  • Karn's last ability can't get a face-down card in exile, even if you know it's an artifact card.
  • Prices

    Seller Price
    Cardmarket / 6.17 EUR 4.91 EUR
    Cardkingdom 6.49 USD / 7.99 USD
    Tcgplayer 5.18 USD / 5.89 USD
    Manapool 4.03 USD / 4.7 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of artifacts your opponents control can't be activated.
    +1 Until your next turn, up to one target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value.
    −2 You may reveal an artifact card you own from outside the game or choose a face-up artifact card you own in exile. Put that card into your hand.

    The Immortal Sun #393 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardmarket 10.75 EUR / 12.8 EUR
    Cardkingdom 17.99 USD / 16.99 USD
    Tcgplayer / 15.03 USD 11.99 USD
    Manapool / 12.35 USD 10.07 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Players can't activate planeswalkers' loyalty abilities. At the beginning of your draw step, draw an additional card. Spells you cast cost less to cast. Creatures you control get +1/+1.

    Your Fate Is Thrice Sealed #43★ Scheme

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Scheme
  • SubTypes:
    Languages:
    Layout:
    Scheme

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.36 USD
    Cardmarket 0.42 EUR
    Cardkingdom 0.39 USD
    Tcgplayer 1 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.