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"Find me cards equivalent to: Yuffie, Materia Hunter"

Equivalent cards to Yuffie, Materia Hunter (red, legendary, ninja, Ninjutsu, interacts with artifacts/equipment):
1. Satoru Umezawa (has Ninjutsu interaction, but is blue/black)
2. Ragavan, Nimble Pilferer (red, legendary, interacts with artifacts by creating Treasure tokens, no Ninjutsu)
3. Akiri, Fearless Voyager (red/white, legendary, interacts with Equipment)
4. Grenzo, Havoc Raiser (red, legendary, disruptive abilities, no Ninjutsu)
5. Goro-Goro, Disciple of Ryusei (red, legendary, grants haste, interacts with attacking, no direct artifact/equipment link)

Closest equivalents in red: Ragavan, Nimble Pilferer and Akiri, Fearless Voyager.

Reason:
No existing card is a red ninja or has Ninjutsu in mono-red. The equivalents share color and interact with artifacts or equipment.

Found Cards

6 Results

Akiri, Fearless Voyager

Goro-Goro, Disciple of Ryusei

Grenzo, Havoc Raiser

Ragavan, Nimble Pilferer

Satoru Umezawa

Yuffie, Materia Hunter

Akiri, Fearless Voyager #365 Legendary Creature — Kor Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Kor
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
  • If the creature is already tapped, it just gains indestructible until end of turn.
  • The Equipment that's unattached remains on the battlefield.
  • You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
  • Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD / 4.49 USD
    Tcgplayer / 4.51 USD 3.98 USD
    Cardmarket / 4.21 EUR 3.04 EUR
    Manapool / 3.23 USD 2.14 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

    Goro-Goro, Disciple of Ryusei #320 Legendary Creature — Goblin Samurai

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Samurai
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A creature that is equipped is considered modified no matter who controls the Equipment that's attached to it.
  • A creature with a counter on it is considered modified no matter what kind of counter it is or which player put it on that creature.
  • An Aura controlled by an opponent does not cause a creature you control to be modified.
  • Prices

    Seller Price
    Manapool / 3.69 USD 1.09 USD
    Cardmarket / 4.07 EUR 2.02 EUR
    Cardkingdom 3.49 USD / 5.99 USD
    Tcgplayer / 4.75 USD 2.66 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Creatures you control gain haste until end of turn. : Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)

    Grenzo, Havoc Raiser #M3C-213 Legendary Creature — Goblin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Goad

    Rules

  • Casting the exiled card follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if you exile a creature card this way, you must wait until your main phase to cast it.
  • If you don't cast the card, it will remain in exile.
  • If you exile a land card this way, you can't play it.
  • The card exiled by the second mode is exiled face up.
  • Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
  • If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
  • If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
  • Prices

    Seller Price
    Cardmarket 0.33 EUR
    Tcgplayer 0.29 USD
    Manapool 0.22 USD
    Cardkingdom 0.69 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

    Ragavan, Nimble Pilferer #2 Legendary Creature — Monkey Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Monkey
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Dash

    Rules

  • If a creature enters the battlefield as a copy of or becomes a copy of a creature whose dash cost was paid, the copy won't have haste and won't be returned to its owner's hand.
  • If you choose to pay the dash cost rather than the mana cost, you're still casting the spell. It goes on the stack and can be responded to and countered. You can cast a creature spell for its dash cost only when you otherwise could cast that creature spell. Most of the time, this means during your main phase when the stack is empty.
  • If you pay the dash cost to cast a creature spell, that card will be returned to its owner's hand only if it's still on the battlefield when its triggered ability resolves. If it dies or goes to another zone before then, it will stay where it is.
  • You don't have to attack with the creature with dash unless another ability says you do.
  • You must still follow all timing restrictions and pay all costs when casting the exiled card. If you exile a land card, you can't play that card.
  • You'll create a Treasure token even if that player has no cards left in their library to exile.
  • Prices

    Seller Price
    Cardmarket 1600.64 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Ragavan deals combat damage to a player, create a Treasure token and exile the top card of that player's library. Until end of turn, you may cast that card. Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

    Satoru Umezawa #2283 Legendary Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the Ninja is attacking, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • As you activate a ninjutsu ability, you reveal the Ninja card in your hand and return the attacking creature. The Ninja card stays revealed and isn't put onto the battlefield until the ability resolves. If it leaves your hand before then, it won't enter the battlefield at all.
  • If a creature in combat has first strike or double strike, you can activate the ninjutsu ability during the first-strike combat damage step. The Ninja will deal combat damage during the regular combat damage step, even if it has first strike.
  • Once you activate a ninjutsu ability, no player can affect that ability by removing Satoru Umezawa from the battlefield. Even if Satoru leaves the battlefield before it resolves, you'll still be able to put the creature onto the battlefield tapped and attacking.
  • Puff of smoke not included.
  • Satoru Umezawa's triggered ability triggers whenever you activate a ninjustsu ability, and it will resolve before that ability resolves. The card with ninjustsu will still be in your hand while resolving the ability and must remain revealed until the ninjutsu ability resolves or is otherwise removed from the stack.
  • The creature with ninjutsu enters the battlefield attacking the same player or planeswalker that the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player or planeswalker it's attacking.
  • The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. In most cases (see below), if you wait until the combatdamage step or end of combat step, it will be after combat damage has been dealt, so the Ninja won't deal combat damage.
  • The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
  • Prices

    Seller Price
    Tcgplayer / 1.86 USD 1.74 USD
    Manapool / 1.3 USD 1.29 USD
    Cardkingdom / 1.29 USD 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you activate a ninjutsu ability, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. This ability triggers only once each turn. Each creature card in your hand has ninjutsu .

    Yuffie, Materia Hunter #470 Legendary Creature — Human Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Ninja
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Ninjutsu

    Rules

  • Although Yuffie enters attacking when its ninjutsu ability resolves, it was never declared as an attacking creature (for purposes of abilities that trigger whenever a creature attacks, for example).
  • As you activate Yuffie's ninjutsu ability, you reveal Yuffie from your hand and return the attacking creature. Yuffie isn't put onto the battlefield until the ability resolves. If Yuffie leaves your hand before then, it won't enter at all.
  • If at least one creature in combat has first strike or double strike, you can activate Yuffie's ninjutsu ability during the first-strike combat damage step. In that case, Yuffie will deal combat damage during the regular combat damage step, even if it has first strike.
  • If the target of Yuffie's last ability is illegal as the ability tries to resolve, it won't resolve and none of its effects will happen. You won't attach any Equipment to Yuffie.
  • If you lose control of Yuffie or it leaves the battlefield before its last ability resolves, you won't gain control of the target noncreature artifact.
  • The ninjutsu ability can be activated during the declare blockers step, combat damage step, or end of combat step. If you wait until after the declare blockers step, because all combat damage is dealt at once, Yuffie won't normally deal combat damage.
  • The ninjutsu ability can be activated only after blockers have been declared. Before then, attacking creatures are neither blocked nor unblocked.
  • You can't use Yuffie's last ability to try to attach an Equipment to Yuffie if that Equipment can't legally be attached to Yuffie.
  • Yuffie enters attacking the same player, planeswalker, or battle the returned creature was attacking. This is a rule specific to ninjutsu; in other cases, when a creature is put onto the battlefield attacking, that creature's controller chooses which player, planeswalker, or battle it's attacking.
  • Prices

    Seller Price
    Cardkingdom 94.99 USD
    Cardmarket 75.2 EUR
    Tcgplayer 71.77 USD
    Manapool 70.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.