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5 Cards Found

AI 🤖 Find me cards equivalent to: Zariel, Archduke of Avernus

Equivalent cards to Zariel, Archduke of Avernus (red planeswalker, aggressive/supports combat):

  • Chandra, Torch of Defiance — versatile red planeswalker, can make mana, deal damage, or draw cards.
  • Sarkhan, Fireblood — boosts dragons and ramps.
  • Koth of the Hammer — boosts red-based aggressive strategies.
  • Chandra, Novice Pyromancer — enhances red creatures, can deal direct damage.

These share red color identity and combat/aggressive synergy.

Results:

Chandra, Novice Pyromancer #M20-128 Legendary Planeswalker — Chandra

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Because it's a loyalty ability, Chandra's second ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
  • Chandra's first ability affects only Elementals you control at the time it resolves. Elementals you begin to control later in the turn won't get +2/+0.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD
    Cardkingdom 0.39 USD
    Cardsphere 0.14 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Elementals you control get +2/+0 until end of turn.
    −1 Add .
    −2 Chandra deals 2 damage to any target.

    Chandra, Torch of Defiance #1 Legendary Planeswalker — Chandra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • An effect that instructs you to "cast" a card doesn't allow you to play lands. If the card exiled with Chandra's first ability is a land card, you can't play it and Chandra deals 2 damage to each opponent.
  • Chandra's emblem's ability resolves before the spell that caused it to trigger.
  • If you cast the exiled card, you do so as part of the resolution of Chandra's ability. You can't wait to cast it later in the turn. Timing permissions based on the card's type are ignored, but other restrictions (such as "Cast [this card] only during combat") are not.
  • In a Two-Headed Giant game, Chandra's first ability causes 4 damage total to be dealt to the opposing team.
  • Loyalty abilities can't be mana abilities. Chandra's second ability uses the stack and can be countered or otherwise responded to. Like all loyalty abilities, it can be activated only once per turn, during your main phase, when the stack is empty, and only if no other loyalty abilities of the planeswalker have been activated this turn.
  • The emblem created by Chandra's last ability is colorless. The damage it deals is from a colorless source.
  • You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card's mana cost.
  • Prices

    Seller Price
    Tcgplayer 1.27 USD / 3.45 USD
    Cardmarket 2.09 EUR / 6.93 EUR
    Cardkingdom 2.99 USD
    Cardsphere 1.98 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Exile the top card of your library. You may cast that card. If you don't, Chandra deals 2 damage to each opponent.
    +1 Add .
    −3 Chandra deals 4 damage to target creature.
    −7 You get an emblem with "Whenever you cast a spell, this emblem deals 5 damage to any target."

    Koth of the Hammer #1248 Legendary Planeswalker — Koth

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Koth
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Emblems behave similarly to enchantments: They have an ability that, in a general sense, continually affects the game. The primary difference between them is that emblems aren’t permanents and don’t exist on the battlefield. Nothing in the game can remove an emblem, simply because no other spell or ability references them. Once you get an emblem, you keep it for the rest of the game. Emblems have no color, name, card type, or other characteristics beyond the listed ability.
  • If Koth’s first ability animates a Mountain that came under your control that turn, it will have “summoning sickness” and be unable to attack. It will also be unable to be tapped to activate an ability with the {T} symbol in its cost, such as the Mountain’s mana ability or the ability granted to it by Koth’s emblem.
  • Koth’s emblem grants an activated ability to each Mountain you control at any given time for the rest of the game. It will continuously check which permanents you control are Mountains to determine what has the ability. For example, a Mountain that comes under your control later in the game will have the ability, while a Mountain you controlled at the time the emblem was created, but that later came under the control of another player, will no longer have the ability.
  • Koth’s first ability can target any Mountain, including an untapped Mountain and/or a Mountain another player controls.
  • Loyalty abilities can’t be mana abilities. Koth’s second ability uses the stack and can be countered or otherwise responded to. Like all loyalty abilities, it can be activated only once per turn, during your main phase, when the stack is empty, and only if no other loyalty abilities of this permanent have been activated this turn.
  • Prices

    Seller Price
    Tcgplayer 4.27 USD / 4.55 USD
    Cardkingdom 2.49 USD
    Cardsphere 3.92 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
    −2 Add for each Mountain you control.
    −5 You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'"

    Sarkhan, Fireblood #60 Legendary Planeswalker — Sarkhan

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Sarkhan
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • A "Dragon spell" refers only to a spell that has the Dragon subtype, regardless of its name. For example, Dragon's Hoard isn't a Dragon spell.
  • Because it's a loyalty ability, Sarkhan's second ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
  • Prices

    Seller Price
    Tcgplayer 1.55 USD
    Cardmarket 1.83 EUR
    Cardkingdom 4.99 USD
    Cardsphere 1.26 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 You maydiscarda card. If you do, draw a card.
    +1 Add two mana in any combination of colors. Spend this mana only to cast Dragon spells.
    −7 Create four 5/5 red Dragon creature tokens with flying.

    Zariel, Archduke of Avernus #172p Legendary Planeswalker — Zariel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Zariel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the target of the emblem's ability becomes an illegal target by the time the ability tries to resolve, the ability won't resolve and none of its effects will happen. You won't get an additional combat phase.
  • If you have more than one of Zariel's emblem, the abilities will each trigger at the end of the first combat phase on your turn. You can choose the same creature as the target of each ability. Those targets will untap before any additional combats. No creatures will untap between the first additional combat and the second additional combat (or between the second and third, and so on, and wow, how long was Zariel under your control?!)
  • The ability of the emblem can target any creature you control, not just one that's tapped.
  • There is no main phase between the combat phases. You move from the first combat phase directly into the second combat phase.
  • Prices

    Seller Price
    Tcgplayer 5.5 USD / 9.37 USD
    Cardmarket 3.48 EUR / 4.28 EUR
    Cardkingdom 11.99 USD / 9.99 USD
    Cardsphere 3.39 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +1 Creatures you control get +1/+0 and gain haste until end of turn.
    0 Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."
    −6 You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."

    Chandra, Novice Pyromancer Legendary Planeswalker — Chandra Normal - ~$0.23

    Chandra, Torch of Defiance Legendary Planeswalker — Chandra Normal - ~$3.12

    Koth of the Hammer Legendary Planeswalker — Koth Normal - ~$3.81

    Sarkhan, Fireblood Legendary Planeswalker — Sarkhan Normal - ~$2.41

    Zariel, Archduke of Avernus Legendary Planeswalker — Zariel Normal - ~$6.86

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