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"Find me cards equivalent to: Zell Dincht"

Equivalent cards (red, similar abilities):

  • Zell Dincht — reference card.
  • Valakut Exploration — red, lets you play extra land, triggers on landfall.
  • Mina and Denn, Wildborn — RG, allows an extra land per turn, returns land to hand for effect.
  • Wayward Guide-Beast — red, returns land to hand when it deals damage.
  • Sonic Sower (Unstable) — red, gains +1/+0 based on lands.

No exact mono-red, legendary, land-counting monks exist, but above options are close.

Found Cards

4 Results

Mina and Denn, Wildborn

Valakut Exploration

Wayward Guide-Beast

Zell Dincht

Mina and Denn, Wildborn #1270 Legendary Creature — Elf Ally

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Elf
  • Ally
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Once you announce that you’re activating the last ability, it’s too late for anyone to interrupt you by trying to remove the land you returned.
  • Prices

    Seller Price
    Cardmarket 8.13 EUR
    Cardkingdom 12.99 USD
    Tcgplayer 11.43 USD
    Manapool 11.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land on each of your turns. , Return a land you control to its owner's hand: Target creature gains trample until end of turn.

    Valakut Exploration #175 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If Valakut Exploration leaves the battlefield, any cards exiled with it remain exiled and can be played. The end step triggered ability won't trigger, and the cards won't be put into their owner's graveyard.
  • If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can't play it again.
  • If you play the card in response to the end step triggered ability, that card won't be put into your graveyard and won't be counted when determining how much damage to deal.
  • In a Two-Headed Giant game, the end step triggered ability causes the opposing team to lose 2 life for each card put into its owner's graveyard.
  • You must follow the normal timing permissions and restrictions for the exiled card. If it's a land, you can't play it unless you have land plays available.
  • You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom 3.99 USD / 4.49 USD
    Tcgplayer / 4.52 USD 3.69 USD
    Cardmarket 3.47 EUR / 4.21 EUR
    Manapool 2.27 USD / 3.82 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.

    Wayward Guide-Beast #176 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste Trample

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.49 USD
    Cardmarket 0.11 EUR / 0.2 EUR
    Tcgplayer / 0.18 USD 0.18 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, haste Whenever this creature deals combat damage to a player, return a land you control to its owner's hand.

    Zell Dincht #170s Legendary Creature — Human Monk

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The effect of Zell Dincht's first ability is cumulative with similar effects. For example, if you control both Zell Dincht and Exploration (an enchantment with "You may play an additional land on each of your turns"), you'll be able to play three lands during each of your turns.
  • Prices

    Seller Price
    Tcgplayer 8.73 USD
    Cardmarket 4.22 EUR
    Cardkingdom 8.99 USD
    Manapool 7.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play an additional land on each of your turns. Zell Dincht gets +1/+0 for each land you control. At the beginning of your end step, return a land you control to its owner's hand.