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"Find me cards equivalent to: Zndrsplt, Eye of Wisdom"

Equivalent cards (same color and legendary creature, focused on coin flips or card draw):
1. Zndrsplt, Eye of Wisdom (original card)
2. Krark's Thumb (important for coin flip decks, but not a legendary creature)
3. Naru Meha, Master Wizard (legendary, blue, cares about instants, not coins—a common blue theme but not coins)
4. Naban, Dean of Iteration (legendary, blue, cares about Wizards and triggers, not coins)
5. Zndr Spltrx, Coinmaster (Not a real card, but showcases lack of other direct coin flip legendaries in blue. The mechanic is mostly red.)

Closest equivalents:

  • For coin flip: Chances are mostly in Red, like 'Okaun, Eye of Chaos' or 'Krark, the Thumbless'.
  • For card draw on a legendary blue: Arcanis the Omnipotent

Summary:
Zndrsplt, Eye of Wisdom is unique in blue for coin flips. Blue legendaries commonly draw cards, but the coin flip mechanic is rare outside of Zndrsplt. Try Arcanis the Omnipotent for card draw or Naru Meha, Master Wizard for triggered ability blue legends.

Found Cards

5 Results

Arcanis the Omnipotent

Krark's Thumb

Naban, Dean of Iteration

Naru Meha, Master Wizard

Zndrsplt, Eye of Wisdom

Arcanis the Omnipotent #741 Legendary Creature — Wizard

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Arcanis's last ability can be activated only while it's on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Draw three cards. : Return Arcanis to its owner's hand.

    Krark's Thumb #MRD-190 Legendary Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you and your opponent both flip at the same time, you can see your opponent's result before choosing which result to keep.
  • If an effect tells you to flip more than one coin at once, this replaces each individual coin flip. For example, if an effect tells you to flip two coins, you don't flip four coins and ignore any two; you flip two coins, flip two coins, and then ignore one flip from each pair of flips. You will know the results of all simultaneous flips before choosing which to ignore.
  • Prices

    Seller Price
    Manapool 16.11 USD
    Tcgplayer 19.77 USD
    Cardkingdom 19.99 USD
    Cardmarket 6.17 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If you would flip a coin, instead flip two coins and ignore one.

    Naban, Dean of Iteration #58s Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Abilities that apply "as [this creature] enters the battlefield," such as choosing a card name with Meddling Mage, are unaffected.
  • If a Wizard entering the battlefield at the same time as Naban (including Naban itself) causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
  • If a triggered ability is linked to a second ability, additional instances of that triggered ability are also linked to that second ability. If the second ability refers to "the exiled card," it refers to all cards exiled by instances of the triggered ability.
  • If you somehow control two Nabans, a Wizard entering the battlefield causes abilities to trigger three times, not four. A third Naban causes abilities to trigger four times, a fourth causes abilities to trigger five times, and so on.
  • In some cases involving linked abilities, an ability requires information about "the exiled card." When this happens, the ability gets multiple answers. If these answers are being used to determine the value of a variable, the sum is used. For example, if Elite Arcanist's enters-the-battlefield ability triggers twice, two cards are exiled. The value of X in the activation cost of Elite Arcanist's other ability is the sum of the two cards' mana values. As the ability resolves, you create copies of both cards and can cast none, one, or both of the copies in any order.
  • Look at each permanent as it exists on the battlefield, taking into account continuous effects, to determine whether any triggered abilities will trigger multiple times. For example, if you control Arcane Adaptation with Wizard as the chosen creature type, a Runeclaw Bear entering the battlefield will cause any abilities it triggers to trigger an additional time.
  • Naban affects a Wizard's own enters-the-battlefield triggered abilities as well as other triggered abilities that trigger when that Wizard enters the battlefield. Such triggered abilities start with "when" or "whenever."
  • Naban's effect doesn't copy the triggered ability; it just causes the ability to trigger twice. Any choices made as you put the ability onto the stack, such as modes and targets, are made separately for each instance of the ability. Any choices made on resolution, such as whether to put counters on a permanent, are also made individually.
  • Replacement effects are unaffected by Naban's first ability. For example, a Wizard that enters the battlefield with one +1/+1 counter on it won't receive an additional +1/+1 counter.
  • The trigger event doesn't have to specifically refer to "Wizards." For example, an ability that triggers "whenever a creature enters the battlefield under your control" would trigger twice if the entering creature is a Wizard.
  • Prices

    Seller Price
    Manapool 1.05 USD
    Cardkingdom 3.99 USD
    Cardmarket 1.05 EUR
    Tcgplayer 2.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a Wizard you control entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

    Naru Meha, Master Wizard #59s Legendary Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Wizard you control may become lethal if Naru leaves the battlefield during that turn.
  • If the spell has damage divided as it was cast (like Fight with Fire does when kicked), the division can't be changed (although the targets receiving that damage still can).
  • If the spell that's copied has an X whose value was determined as it was cast (like Jaya's Immolating Inferno does), the copy will have the same value of X.
  • If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
  • Naru's triggered ability can copy any instant or sorcery spell, not just one with targets.
  • The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
  • The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
  • The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • Prices

    Seller Price
    Cardmarket 3.46 EUR
    Cardkingdom 5.99 USD
    Manapool 4.99 USD
    Tcgplayer 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy. Other Wizards you control get +1/+1.

    Zndrsplt, Eye of Wisdom #5s Legendary Creature — Homunculus

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 1/4
    Types:
  • Creature
  • SubTypes:
  • Homunculus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Partner

    Rules

  • "Partner with [name]" represents two abilities. The first is a triggered ability: "When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library."
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
  • If an effect has a player flip a coin but refers to whether the flip came up heads or tails, that flip has no winner or loser.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders' combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
  • Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren't included in the ability's reminder text.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon's effect puts one into your hand from the command zone, not both.
  • The second ability represented by the "partner with [name]" keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with "partner with [name]" is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
  • The triggered ability of the "partner with" keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
  • To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding "partner with" abilities as the game begins. A creature with a "partner with" ability can't partner with any creature other than its designated partner. Losing a partner ability during the game doesn't cause either to cease to be your commander.
  • If an effect has a player flip a coin and refers to winning or losing a flip, only the player who flipped the coin wins or loses the flip. If that player loses the flip, nobody wins the flip.
  • Prices

    Seller Price
    Tcgplayer 9.3 USD
    Manapool 8.75 USD
    Cardkingdom 7.99 USD
    Cardmarket 5.49 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, thenshuffle) At the beginning of combat on your turn, flip a coin until you lose a flip. Whenever a player wins a coin flip, draw a card.