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"Find me cards equivalent to: Zurzoth, Chaos Rider"

Equivalent cards to Zurzoth, Chaos Rider (same color, similar effect or synergy with Devils and card draw in mono-red):
1. Anje's Ravager — Mono-red, synergies with drawing/discarding.
2. Grenzo, Havoc Raiser — Red, cares about attacking creatures and chaos effects.
3. Chandra, Acolyte of Flame — Red, creates Devil tokens.
4. Tibalt, Rakish Instigator — Red, creates Devil tokens.
5. Devil's Playground — Red, creates Devil tokens.
6. Burning Inquiry — Red, random draw/discard effect.


Reason: All these are mono-red cards dealing with Devils or random draw/discard, like Zurzoth, Chaos Rider.

Found Cards

6 Results

Anje's Ravager

Burning Inquiry

Chandra, Acolyte of Flame

Grenzo, Havoc Raiser

Tibalt, Rakish Instigator

Zurzoth, Chaos Rider

Anje's Ravager #141 Creature — Vampire Berserker

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Berserker
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Madness

    Rules

  • If Anje's Ravager can't attack for any reason (such as being tapped or having come under that player's control that turn), then it doesn't attack. If there's a cost associated with having it attack, its controller isn't forced to pay that cost, so it doesn't have to attack in that case either.
  • If any of the cards you discard have madness, you'll choose whether to cast them after you've drawn three cards.
  • You draw three cards while resolving the triggered ability, even if you discarded zero cards.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Manapool 0.31 USD
    Cardmarket 0.37 EUR / 0.3 EUR
    Cardkingdom 0.69 USD
    Tcgplayer 0.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature attacks each combat if able. Whenever this creature attacks,discardyour hand, then draw three cards. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Burning Inquiry #128 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each player must discard three cards, even a player that (for some reason) didn’t actually draw three cards.
  • First the player whose turn it is draws three cards, then each other player in turn order does so. Then the active player randomly chooses the three cards they will discard, then each other player in turn order does so. Then all the cards are discarded at the same time.
  • Prices

    Seller Price
    Cardkingdom 3.99 USD
    Manapool / 13.33 USD 2.89 USD
    Cardmarket 3.08 EUR / 5.95 EUR
    Tcgplayer 3.41 USD / 16.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player draws three cards, then discards three cards at random.

    Chandra, Acolyte of Flame #126s Legendary Planeswalker — Chandra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Chandra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Chandra’s first ability will put a counter on herself as well as any other red planeswalkers you control. This doesn’t cause any other planeswalkers’ loyalty abilities to be activated.
  • If a card in your graveyard has {X} in its mana cost, X is considered to be 0 while you target it with Chandra’s last ability; however, once you begin to cast it, you choose a value for X. If this causes the mana value to become greater than 3, you can still cast the spell.
  • If you wish to cast the target card, you must cast it while Chandra’s last ability is resolving. You can’t cast it later in the turn.
  • You must pay the costs for the spell you wish to cast with Chandra’s last ability. If that spell has any alternative costs, you may pay those.
  • Prices

    Seller Price
    Cardmarket 2.54 EUR
    Cardkingdom 7.49 USD
    Tcgplayer 3.85 USD
    Manapool 3.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    0 Put a loyaltycounteron each red planeswalker you control.
    0 Create two 1/1 red Elemental creature tokens. They gain haste.Sacrificethem at the beginning of the next end step.
    −2 You may cast target instant or sorcery card with mana value 3 or less from your graveyard. If that spell would be put into your graveyard, exile it instead.

    Grenzo, Havoc Raiser #1621 Legendary Creature — Goblin Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Goad

    Rules

  • Casting the exiled card follows the normal rules for casting that card. You must pay its costs, and you must follow all applicable timing rules. For example, if you exile a creature card this way, you must wait until your main phase to cast it.
  • If you don't cast the card, it will remain in exile.
  • If you exile a land card this way, you can't play it.
  • The card exiled by the second mode is exiled face up.
  • Attacking with a goaded creature doesn't cause it to stop being goaded. If there is an additional combat phase that turn, or if another player gains control of it before it stops being goaded, it must attack again if able.
  • Being goaded isn't an ability the creature has. Once it's been goaded, it must attack as detailed above even if it loses all abilities.
  • If a creature you control has been goaded by multiple opponents, it must attack one of your opponents that hasn't goaded it, as that fulfills the maximum number of goad requirements. If a creature you control has been goaded by each of your opponents, the creature must attack an opponent (rather than a planeswalker or battle), but you choose which opponent it attacks.
  • If the creature doesn't meet any of the above exceptions and can attack, it must attack a player other than the controller of the spell or ability that goaded it if able. If the creature can't attack any of those players but could otherwise attack, it must attack a planeswalker an opponent controls, a battle an opponent controls, or a player who goaded it.
  • If, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Tcgplayer 7.79 USD
    Cardmarket 4.37 EUR / 5.35 EUR
    Manapool 1.93 USD / 7.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

    Tibalt, Rakish Instigator #515 Legendary Planeswalker — Tibalt

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Tibalt
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If an effect says to set an opponent's life total to a number that's higher than their current life total while Tibalt is on the battlefield, the player's life total doesn't change.
  • Spells and abilities that cause opponents to gain life still resolve while Tibalt is on the battlefield. No opponent will gain life, but any other effects of that spell or ability will happen.
  • Prices

    Seller Price
    Cardmarket 6.26 EUR
    Manapool 6.95 USD
    Cardkingdom 9.49 USD
    Tcgplayer 6.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Your opponents can't gain life.
    −2 Create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target."

    Zurzoth, Chaos Rider #278 Legendary Creature — Devil

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Devil
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Devils you control that attack a planeswalker won't cause any player to draw or discard a card.
  • If a spell or ability causes a player to put a card into their hand without specifically using the word "draw," it's not a card drawn.
  • If your life total is brought to 0 or less at the same time that a Devil token is dealt lethal damage, you lose the game before its ability goes on the stack.
  • Prices

    Seller Price
    Tcgplayer 1.51 USD
    Cardkingdom 1.49 USD
    Manapool 1.19 USD
    Cardmarket 1.51 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent draws their first card each turn, if it's not their turn, you create a 1/1 red Devil creature token with "When this token dies, it deals 1 damage to any target." Whenever one or more Devils you control attack one or more players, you and those players each draw a card, thendiscarda card at random.