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3 Cards Found

Ninja #12 Token Creature — Ninja

Info

Color:
Identifies:
Cost:
Power/Toughness: 2/1
Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 0.79 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Text

    Ninja #4 Token Creature — Ninja

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 1/1
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.4 USD
    Cardkingdom 5.49 USD / 4.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Text

    This creature can't be blocked.

    Ninja #61 Creature — Ninja

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: 1/0
    Types:
  • Creature
  • SubTypes:
  • Ninja
  • Languages:
    Layout:
    Augment

    Abilities/Keywords

    Rules

  • Augment can (and usually does) change the name, card types, subtypes, rules text, and power/toughness. The combined creature will have (at least) two artists and may now have multiple colors. Anything covered up in the augment process doesn't count, so ignore things to the left of the "metal bar" in the art of host creatures.
  • Augment can't target creatures that aren't host creatures.
  • Augment is an activated ability that you activate from your hand. To do so, reveal the card, choose a target host creature, and pay the augment cost. As this ability resolves, if the card with augment is still in your hand, put it onto the battlefield combined with the host creature.
  • Creatures with augment don't have a mana cost and can't be cast.
  • The creature card with augment isn't put onto the battlefield until the ability resolves. This means if the host is destroyed, the creature with augment stays in your hand. You can't choose a different host, but you can activate augment again if there's another host available.
  • You can't activate augment unless there is a host creature on the battlefield. It doesn't need to be yours. Note though that if you augment another player's host creature, they control the combined creature.
  • You can't put more than one augment card on a single host creature. Once a host creature is augmented, the host part gets covered up and it's no longer a host creature.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 0.67 USD
    Cardmarket 0.15 EUR / 0.68 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may activate this card's augment ability any time you could cast an instant. Whenever this creature deals combat damage to a player, Augment (, Reveal this card from your hand: Combine it with target host. Augment only as—oh, never mind.)

    Ninja Token Creature — Ninja Token - ~$3.64

    Ninja Token Creature — Ninja Token - ~$5

    Ninja Creature — Ninja Augment - ~$1.93

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