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CMB2 #86

A Good Thing

Enchantment
A Good Thing
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A Good Thing

Spells and abilities you control can't destroy, exile, target, or cause you tosacrificeA Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

Card Information

Color: B W
Identifies: B W
Cost:
CMC: 6
Types: Enchantment
Rarity: rare
Languages:
Layout: normal

Official Rulings

2019-11-12
To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.

Usage Stats Deck Integration

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Legalities