CMB2
#86
A Good Thing
Enchantment
A Good Thing
Spells and abilities you control can't destroy, exile, target, or cause you tosacrificeA Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.
Card Information
| Color: |
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| Identifies: |
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| Cost: | |
| CMC: | 6 |
| Types: | Enchantment |
| Rarity: | rare |
| Languages: | |
| Layout: | normal |