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LCC #1

Admiral Brass, Unsinkable

Legendary Creature — Human Pirate
Admiral Brass, Unsinkable
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Admiral Brass, Unsinkable

When Admiral Brass enters,millfour cards. At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finalitycounteron it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finalitycounteron it would die, exile it instead.)

Card Information

Color: B R U
Identifies: B R U
Cost:
CMC: 5
Types: Creature
Subtypes: Human Pirate
P/T: 3 / 3
Rarity: mythic
Languages:
Layout: normal
Rank:
#6,918
Saltiness:
0.38 / 4.0

Official Rulings

2023-11-10
Admiral Brass, Unsinkable's effect will overwrite any previous effects that set the returned creature's power and toughness to specific numbers. Effects that otherwise modify the returned creature's power and toughness will still apply no matter when they took effect. The same is true for +1/+1 counters.
2023-11-10
Finality counters aren't keyword counters, and a finality counter doesn't give any abilities to the permanent it's on. If that permanent loses its abilities and then would go to a graveyard, it will still be exiled instead.
2023-11-10
Finality counters don't stop permanents from going to zones other than the graveyard from the battlefield. For example, if a permanent with a finality counter on it would be put into its owner's hand from the battlefield, it does so normally.
2023-11-10
Finality counters work on any permanent, not only creatures. If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.
2023-11-10
Multiple finality counters on a single permanent are redundant.