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RNA #32

Benthic Biomancer

Creature — Merfolk Wizard Mutant
Benthic Biomancer
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Benthic Biomancer

: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1counteron it.) Whenever one or more +1/+1 counters are put on this creature, draw a card, thendiscarda card.

Card Information

Color: U
Identifies: U
Cost:
CMC: 1
Types: Creature
Subtypes: Merfolk Wizard Mutant
P/T: 1 / 1
Rarity: rare
Languages:
Layout: normal
Rank:
#5,082
Saltiness:
0.23 / 4.0

Official Rulings

2019-01-25
An ability that triggers when counters are put on a permanent will trigger if that permanent somehow enters the battlefield with those counters.
2019-01-25
If a creature somehow loses all of its +1/+1 counters, it can adapt again and get more +1/+1 counters.
2019-01-25
You can always activate an ability that will cause a creature to adapt. As that ability resolves, if the creature has a +1/+1 counter on it for any reason, you simply won't put any +1/+1 counters on it.
2019-01-25
You draw a card and discard a card all while Benthic Biomancer's triggered ability is resolving. Nothing can happen between the two, and no player may choose to take actions.