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ACR #232

Bleeding Effect

Enchantment
Bleeding Effect
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Bleeding Effect

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

Card Information

Color: B W
Identifies: B W
Cost:
CMC: 4
Types: Enchantment
Rarity: uncommon
Languages:
Layout: normal
Rank:
#9,068
Saltiness:
0.38 / 4.0

Official Rulings

2024-07-05
If one of the creature cards in your graveyard has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
2024-07-05
The set of creatures affected by Bleeding Effect’s ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won’t gain any abilities, and the abilities gained won’t change if creature cards enter or leave your graveyard after the ability has resolved.