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MZNR #3

Booster Sleuth // Booster Sleuth (cont'd)

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Booster Sleuth
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Booster Sleuth

2 players | 2 packs | 10 minutes OBJECTIVE: Unlike Jace, not all of us can rely on telepathy to solve a mystery. Using other cards as clues, discover all the facts about your opponent's mystery card. GET READY: Randomly determine who goes first—that player is the Secretkeeper, and their opponent is the Detective. First, the Secretkeeper opens a pack and removes any lands and cards without Magic card backs. Next, theyshufflethe remaining cards and pick one at random. That card is the mystery card. Finally, the Secretkeeper gives the Detective the rest of the cards, and the game begins. LET'S PLAY: The Detective must correctly guess four facts

Card Information

Color: C
Identifies: C
Cost:
CMC: 0
Types: Card
Languages:
Layout: double faced token

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