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RNA #163

Combine Guildmage

Creature — Merfolk Wizard
Combine Guildmage
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Combine Guildmage

, : This turn, each creature you control enters with an additional +1/+1counteron it. , : Move a +1/+1counterfrom target creature you control onto another target creature you control.

Card Information

Color: G U
Identifies: G U
Cost:
CMC: 2
Types: Creature
Subtypes: Merfolk Wizard
P/T: 2 / 2
Rarity: uncommon
Languages:
Layout: normal
Rank:
#16,891
Saltiness:
0 / 4.0

Official Rulings

2019-01-25
If a creature would normally enter the battlefield with no +1/+1 counters on it, Combine Guildmage’s first ability causes it to enter the battlefield with a +1/+1 counter on it.
2019-01-25
If either target creature is an illegal target by the time Combine Guildmage’s second ability tries to resolve, nothing happens. No creature loses or gets a +1/+1 counter.
2019-01-25
If the first target creature for Combine Guildmage’s second ability has no +1/+1 counters on it as the ability resolves, nothing happens. The second target creature doesn’t get a +1/+1 counter.

Usage Stats Deck Integration

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